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Windblown is the next game from the Dead Cells team

By - | Views: 43,345

As a huge fan of Dead Cells, I'm keen to see what Motion Twin are cooking up with Windblown, due to release in 2024 in Early Access and it looks pretty wild.

Their description of it is certainly amusing too: "Windblown is what happens when a rogue-like game guzzles a whole lot of energy drinks, hits the gym, and wears treadmills on its feet. It's got combat that zips by at lightning speed, and we've tossed in some eye-popping, shiny clouds and gravity-defying islands for good measure. Think of it as Dead Cells’ hyperactive sibling, spinning in a 3D sugar rush."

In Windblown, players become Leapers – warriors fighting to protect their home, The Ark, from the gigantic and deadly Vortex and its Sentinel minions. Like a bolt of lightning, players will freely dash through stunning open stages where each run is teeming with secrets to uncover. Players will be challenged to overcome the odds in relentless battles against the Vortex's Sentinels, hell-bent on taking them down and starting their run anew. You'll be able to do it solo or online in three-player co-op sessions.

Check out their announcement trailer:

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If a Native Linux version specifically is important for you, a developer from Motion Twin mentioned on Steam "Linux should come, we don't know when yet.".

You can follow Windblown on Steam.

Article taken from GamingOnLinux.com.
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I am the owner of GamingOnLinux. After discovering Linux back in the days of Mandrake in 2003, I constantly came back to check on the progress of Linux until Ubuntu appeared on the scene and it helped me to really love it. You can reach me easily by emailing GamingOnLinux directly. Find me on Mastodon.
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9 comments

jams3223 Dec 12, 2023
I am totally gonna get this.
kokoko3k Dec 12, 2023
Are we really at a point where having the OS of choice not supported is not important?

I really hope not, but back in topic, didn't they switched to Godot for good not so long ago or my memory serves me bad?
Liam Dawe Dec 12, 2023
Quoting: kokoko3kAre we really at a point where having the OS of choice not supported is not important?
I'm not wanting to once again get drawn into a debate about Native vs Proton, but support is generally important yes. Native Linux? Not so much. Proton is awesome (and arguably Proton is Native, it's running right on your machine), and Proton is supported very well by Valve. And we've seen numerous developers covered right here on GOL making their games run well in Proton and for Steam Deck.
kokoko3k Dec 12, 2023
Quoting: Liam DaweI'm not wanting to once again get drawn into a debate about Native vs Proton, but support is generally important yes. Native Linux? Not so much.

Neither me!
If a Developer (not Valve's tags) states official support to Proton, I'm all for it, native or not, but usually they dont, so usually supported means native, that's why I asked.

By the switching to Godot, I dreamed about one more click for the developers was all they need to support us natively, that's all.
ElectricPrism Dec 12, 2023
Seeing as how this isn't a thing yet, the developer response regarding Steam Deck is sufficient for me. To me Steam Deck support is equivalent to Linux support.

I totally understand buying from publishers/developers that make a commitment.

--

This looks awesome. I wonder if 3-4 Steam Deck players will be able to play Co-Op, it seems like the Steam Deck PvP gap is starting to fill in a little.
ExpandingMan Dec 12, 2023
Unfortunately "linux" remains a terrible target for games: not for any fundamental reason, but because "linux" can mean so many different things. I wish valve would embrace some kind of flatpak integration, though I suspect the way things are going to go is developers targeting steamos, and other distros having to do whatever it takes to emulate that environment. Until this process matures we are, unfortunately, in a position where developers are well justified in targeting only windows, because there's a good chance that their windows game will work better on linux and on more configurations than had they targeted linux directly, as it now comes with what is essentially a built in and fairly mature containerization system.
dpanter Dec 12, 2023
Bloody hell that's a juicy trailer! So delicious, you can taste it.
const Dec 12, 2023
Quoting: ExpandingManUnfortunately "linux" remains a terrible target for games: not for any fundamental reason, but because "linux" can mean so many different things. I wish valve would embrace some kind of flatpak integration, though I suspect the way things are going to go is developers targeting steamos, and other distros having to do whatever it takes to emulate that environment. Until this process matures we are, unfortunately, in a position where developers are well justified in targeting only windows, because there's a good chance that their windows game will work better on linux and on more configurations than had they targeted linux directly, as it now comes with what is essentially a built in and fairly mature containerization system.
Valve have already created a good solution, the Steam Linux Runtime is pretty much as good a target as Flatpak.
The real issue is with primary target vs. port. Porting an Unreal/Unity/custom engine game developed and tested entirely on Windows is prone to problems and Proton is often an unbeatable alternative. Godot changes that a LOT as Godot itself handles Linux as a first class target and makes it quite hard to mess things up for devs.
Cyril Dec 13, 2023
I have a feeling that we won't have a Linux release for it... But I hope I'll be wrong.
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