Every article tag can be clicked to get a list of all articles in that category. Every article tag also has an RSS feed! You can customize an RSS feed too!
We do often include affiliate links to earn us some pennies. See more here.

Valve released a new version of SteamOS in Preview for Steam Deck, along with a Steam Client Beta for Steam Deck and Desktop Steam also being released. So here's what you need to know.

For SteamOS 3.5.15 that's in Preview the changes are:

  • Improved gamut mapping for HDR titles on Deck OLED.
  • Improved handling of GPU crashes.

You'll need to opt into the Preview update channel to try it: Settings > System > System Update Channel.

For the Steam Deck Client Beta here's the changes:

  • Fixed game news sometimes appearing out of order in game details activity feed.
  • Removed duplicate friend counter on game capsules
  • Added a privacy icon to your own in-game status at the top of the friends list if you are in a private game to indicate the status is shown only to you.

And then finally the Desktop Steam Beta changes:

  • Fixed game news sometimes appearing out of order in game details activity feed.
  • Removed duplicate friend counter on game capsules.
  • Fixed bug which would sometimes cause steam to show UI and take focus if configured to run at system startup.
  • Fixed bug which would sometimes cause Update News window to take focus from other Steam windows.
  • Added a privacy icon to your own in-game status at the top of the friends list if you are in a private game to indicate the status is shown only to you.
  • Fixed a crash when launching a VR game while using SteamVR v1.27.5.
Article taken from GamingOnLinux.com.
17 Likes
About the author -
author picture
I am the owner of GamingOnLinux. After discovering Linux back in the days of Mandrake in 2003, I constantly came back to check on the progress of Linux until Ubuntu appeared on the scene and it helped me to really love it. You can reach me easily by emailing GamingOnLinux directly. Find me on Mastodon.
See more from me
6 comments

STiAT Feb 11
"Fixed Wayland flickering issues" is missing. Oh ye - they didn't. Again.
omer666 Feb 11
Quoting: STiAT"Fixed Wayland flickering issues" is missing. Oh ye - they didn't. Again.
I'm on Wayland and I don't have flickering at all, could you explain the issue?
LynnAlice Feb 12
Interestingly the 3.6 preview still runs way better on my deck. With 3.5.15 I have random crashes again with gpu errors and the cpu runs way hotter somehow.
Guess I’ll stay with the 3.6 preview
Liam Dawe Feb 12
Quoting: LynnAliceInterestingly the 3.6 preview still runs way better on my deck. With 3.5.15 I have random crashes again with gpu errors and the cpu runs way hotter somehow.
Guess I’ll stay with the 3.6 preview
There is no "3.6 Preview", you're likely meaning the extra developer options which no normal person is supposed to use.
LynnAlice Feb 13
Yeah, I mean the main channel beta version. I said 3.6 as the deck reports it this way
STiAT Feb 14
Quoting: omer666
Quoting: STiAT"Fixed Wayland flickering issues" is missing. Oh ye - they didn't. Again.
I'm on Wayland and I don't have flickering at all, could you explain the issue?

Library: You select one title, if you mouse-over other titles, it sometimes just soft-highlights other titles fully or partially (sometimes more than one) and flickers those highlights in-out with mouse move. Sometimes it even manages to show the game-page of the flickering title you did not mouse over - even without selecting the game you are currently mouse-overing. The faster you move over your library titles, the more often it occurs, and the more extreme it gets. If you move out of the selection and just mouse-over "maximize" in example it also soft-highlights the last title you did hilight over and flickers. If you resize the window to a smaller size it happens less.

Library Game-Page: The game screen is not properly loaded, respectively, instead of the title picture of the game or even sometimes the whole window it is transparent showing the window you have below.

That changes as soon as you manually trigger a full window redraw (resizing, taking a screenshot) to the correct behavior, until it occurs again. Running OBS fixes this too, so I guess it's something to do with how redraws are conducted.

May be related to Nvidia drivers though, but it really is a ugly issue happening often enough (like every 5th click). Since this only happens in Steam and with no other application, I'd guess whatever they use (their own toolkit?) is not properly handling at least on Nvidia+Wayland.


Last edited by STiAT on 14 February 2024 at 4:52 pm UTC
While you're here, please consider supporting GamingOnLinux on:

Reward Tiers: Patreon. Plain Donations: PayPal.

This ensures all of our main content remains totally free for everyone! Patreon supporters can also remove all adverts and sponsors! Supporting us helps bring good, fresh content. Without your continued support, we simply could not continue!

You can find even more ways to support us on this dedicated page any time. If you already are, thank you!
Login / Register


Or login with...
Sign in with Steam Sign in with Google
Social logins require cookies to stay logged in.