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Tiny Glade from Pounce Light arrives later this year and there's now a demo available. It's worth checking out, if you like games to fully relax with that have no actual goals.

It's really really clever in how it's designed. It's just you and the land, with a whole bunch of tools to scribble all over the screen with various items and watch it all come to life, and eventually build up some big castle. Everything seamlessly connects like fancy Lego and it really is gorgeous.

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Features:

  • Gridless building chemistry, powered by real-time procedural generation. Draw a path through a building? A door pops up! Widen the path? The door becomes an archway. Raise the building? Columns and beams line up to support it.
  • The game adorns your builds with detail, making every creation beautiful. It carefully assembles every brick, pebble and plank on-the-fly, adapting to your whim.
  • Five different glades to build in, each with a unique mood.
  • A world that feels alive: ivy envelops your buildings, sheep waddle through your paths, sun sets with a dramatic burst of colour and fireflies light up the night.
  • Every action has an animated undo and redo. There are no wrong answers, and you can always change your mind.
  • Satisfying sounds and enchanting music. Just what you need to fully relax.

About the developer: Pounce Light is a tiny Swedish indie studio consisting of two developers, Anastasia Opara and Tomasz Stachowiak. Between the two of them, the founders count over 15 years of industry experience (Embark Studios, Electronic Arts, Creative Assembly). While Tomasz is known in rendering circles, Anastasia has been active in the procedural generation field. With their experiences combined, the company's focus is on creating small, delightful, and visually stunning experiences. Tiny Glade is their debut game, growing out of a passion hobby project.

Check out the demo on Steam. It has Native Linux support.

Article taken from GamingOnLinux.com.
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8 comments

Eike Jun 5
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When I start the game, it shows two rendering possibilities, Nvidia driver 545 and some LLVM CPU Idontknow, both declared unsupported, both crashing.
Liam Dawe Jun 5
Quoting: EikeWhen I start the game, it shows two rendering possibilities, Nvidia driver 545 and some LLVM CPU Idontknow, both declared unsupported, both crashing.
Weird, worked fine on AMD here.
I had no idea I needed that. I wonder if you can export pictures of castles you come up with.

. . . You can pat the sheep!
CatKiller Jun 5
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This has been on my wishlist for aaages. Gonna check out the demo later.

Edit: Boo. Demo doesn't launch on the Deck. On the desktop it's looking for Windows driver version numbers, which is obviously a bad plan.

Also, it seems to want to do Steam Cloud for the save, but can't.


Last edited by CatKiller on 5 June 2024 at 4:04 pm UTC
This looks like it would be super fun to play with my toddler. Hopefully it works ok with the Steam Deck touch screen.
Eike Jun 5
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I allowed the game to send a crash report, they put up an update already, and (while still warning about the driver) it is working now!

Need to show that game to my little ones for sure!
Salvatos Jun 5
Gosh darn this is pretty. Very fun to discover the ways things clip and combine together. Seems like brilliant tech under the hood. Definitely leaves one wanting more variety in items and buildings in the demo, but this is one to keep an eye on for sure. Would be awesome if it's successful enough that they start making expansions with different types of environments and architectural styles!
Sparhawk Jun 6
Tried the demo. Pretty cool!
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