Following on from the big GE-Proton 10-1 version that updated the community-maintained Windows compatibility layer to Proton 10, a smaller bug-fix release is out with some essential fixes. As is often the case with GE-Proton, the 10-1 release came with some issues so this hotfix should solve most of the reported problems.
If you want to learn more about all the different Proton versions be sure to read my guide. And my guide on how to install GE-Proton. My usual advice is to stick with Valve's official Proton, unless there's something specific you need in GE-Proton.
The changes in GE-Proton 10-2 are:
- Fixes missing comma in proton script causing prefix issues (this was also a valve upstream issue).
- Fixes accidental import of the steam ffmpeg libraries instead of the ones we build and ship (this was an accidental copy/paste when porting changes from Proton 10) -- this should fix video playback in a lot of titles as they worked in proton 9.
- Removes setting ENABLE_HDR_WSI -- this option is only specific for the vk_hdr_layer. (https://github.com/Zamundaaa/VK_hdr_layer) hack, which is -not- needed as of mesa 25.1 and can cause washed out colors. If you previously used this, it's advised to remove it, and update mesa to 25.1 if you want HDR.
- added a few patches for allowing more launchers to work in wayland (epic, battlenet, star citizen).
- added patch to allow 32 bit EOS overlay to work for Among Us.
- added raw input patches for winewayland (un-accelerated mouse).
- added touchpad scrolling support patch for winewayland.
- xalia library updates imported from upstream.
- dxvk updated to latest git.
- vkd3d-proton updated to latest git.
Pictured - Once Human
Some you may have missed, popular articles from the last month:
All posts need to follow our rules. For users logged in: please hit the Report Flag icon on any post that breaks the rules or contains illegal / harmful content. Guest readers can email us for any issues.
See more from me