Paradox Interactive / Paradox Tinto have today announced Europa Universalis V, the next in the series of their popular historical grand strategy games. They said that Paradox Tinto have been designing it over the last five years.
"Europa Universalis V has been crafted with the devoted Paradox fan in mind, incorporating feedback delivered by the fan community over a year of public discussion, and giving this dedicated audience a voice in the realization of this new vision. Europa Universalis V draws inspiration from the latest generation of Paradox historical titles, expanding the range of possibilities available for the largest and most detailed Europa Universalis game ever made. " - Paradox
Check out the announcement trailer below:

Direct Link
Features of Europa Universalis V include:
- A New and Larger Map: Using a more accurate map projection to better reflect the size of the continents, Europa Universalis V lets you choose from any of hundreds of different societies. Start as a mighty emperor or a local chieftain or warlord anywhere on earth. A more detailed map allows for a greater number of nations and more varied topographical features.
- A Longer Time Scale: The game’s campaign starts in 1337, the year of the opening of the Hundred Years’ War - the great struggle over the French crown that marked the zenith of the late Medieval era. Lead your nation through the Renaissance, the Enlightenment and other historical ages, choosing how you will adjust to an ever changing world.
- Population Based System: Departing from the familiar province-focused system of earlier games in the series, Europa Universals V represents the population of each province in detail. Manage cultural and religious tensions in your realm, deal with estates as they wax and wane in power, and meet the basic and luxury demands of this varied population.
- Thousands of Historical Events: Watch history unfold before you as the great moments of the past make their mark on your game. Dynamically responding to the game situation, these historical events challenge players to repeat or improve on the great accomplishments of the past.
- Detailed Production and Trade System: Build farms, plantations, crafting buildings and factories to provide goods to satisfy your economic and military needs. Or, if your nation can’t provide the things you need, trade for them from neighboring nations.Some buildings require specific goods to be in supply, so you either invest in new industries or make a deal with your neighbors. Use roads, ports and fleets to expand your trading region and enrich your nation by managing the wealth of the world.
- Design a Nation to Suit Your Situation: Adopt policies and laws to adapt to your situation as you discover new technologies and ideas. Move towards greater centralization or a looser power sharing arrangement. Build an army based on masses of manpower or a more elite professional force. Will you be tolerant of other faiths and cultures, or advocate for a single faith and single culture? A world of possibilities awaits you.
- Deep Military and Diplomatic Systems: Dominate the world through either sword or pen. Rally mercenaries, levies or professional soldiers to your flag as you cut a blood path through history. But be careful! A bloody war fought with levies has a direct impact on your population. Consider a lighter touch, using royal marriages, trade treaties and alliances to expand your power and preserve peace.
What's not currently clear is if it will have Native Linux support like previous in-house stuff from Paradox. Steam only currently lists Windows PC as supported. I've reached out to Paradox PR to clarify if we'll need to use Proton for this.
There's currently no release date announced for it yet.
I do hope and expect EU5 to have native Linux support.
Games like EU4 and vicky3 have about 10-20% better performance on linux compared to Windows.
More than likely they need EU5 released whatever quarter the accountants calculated it needs to get released, and they'll be thinking about fixing the game up later, maybe, if their playerbase gives them all the money. They might relocate some more remote employees out of the company to cut some more costs and corners while they're at it. Eh, who needs 'em anyway? I'm also expecting new heights of predatory, broken and incomplete dlc.
Published games aside, Vicky 3 has been extremely concerning. Yeah, on one hand they stuck with it. On the other, they screwed the pooch so bad on one of their mainline titles, it necessitated a ton of urgent rework that took years, and the players for sure paid for it. Handsomely.
Yeah, I should be excited, but Paradox has been making it very hard for years now. Taking the company public is the worst thing they could've done from a product quality pov.
They are realeasing those for over 1 year. And they are getting a lot of feedback from those dev dairies.
A lot of that feedback is actually used to improve the game, or correct historical errors inside the game.
EU5 won't be a shitshow like victoria3 was.
The only danger EU5 faces, that is it far to complicated for 'casuals'.
Its so detailed, really awesome, but also insane hard to master...
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