Ashes of the Singularity II has been announced by Oxide Games and Stardock, bringing us the next-generation of massive scale real-time strategy games.
My favourite genre. Something about building up a big army like this and watching the fireworks, every since first discovering the original Dune II and later Command & Conquer. I have great expectations for Ashes of the Singularity II, I just hope it works well with Valve's Proton on Desktop Linux.
For this one they have a "significantly" expanded team and scope with them promising some pretty big stuff including "greater strategic depth, intricate base-building dynamics, and intense skirmishes against intelligent computer opponents". So far the only official trailer they've put up doesn't show gameplay but here it is anyway:

Direct Link
From the press release: “Ten years ago, we set a new, literal benchmark for RTS games with massive battles and groundbreaking technology," said Brad Wardell, CEO of Stardock Entertainment. "With Ashes of the Singularity II, we’re raising the bar even higher, delivering strategic gameplay depth that RTS fans have always dreamed of.”
“Obviously, in the first game, the number one request was to have a human faction,” said Wardell. “Back then, we just couldn’t support having thousands of organic, walking, squishy people in the world and thus had to design in favor of machines. We’re really excited to bring the humans into the war and watch how they fare against the massive mechanical armies of the Substrate and PHC.”
https://steamcommunity.com/app/507490/discussions/0/1290691308574348748/?ctp=88#c1741104717707762955
They provided updates of how it was going but then mentioned there were technical challenges...
So with AoS2 announced it will be interesting if they go for a linux-native or rely on Proton, there was hope of native for higher performance and AoS could get crazy!
https://beyondallreason.info/
Last edited by san on 6 Aug 2025 at 10:48 pm UTC
Curious to learn how it compares to Beyond All Reason (BAR) which already does large scale battles and innovates the RTS genre.
I occasionally play BAR and it seems quite good to me, but it seems like RTS aficionados really have stamped BAR the GOAT for the genre. Apparently for players really, really into RTS's it's a dream title and we're in the golden age.
The first one was supposed to be great, but it was not. Not sure why, can't remember well, but it dropped the fun somewhere on the road.As I recall, it was more benchmark than game, being one of the first major releases to require a multicore CPU.