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We're on the road to the release of Wine 11 early next year with the first Release Candidate now available for the Windows compatibility layer. This is what Valve's Proton is originally based on, and so eventually next year we'll see Proton 11 too.

Now that this release is out, they will move onto a feature-freeze to focus on fixing up bugs.

The highlights of this Wine 11 RC 1 release include:

  • Mono engine updated to version 10.4.0.
  • Locale data updated to Unicode CLDR 48.
  • TWAINDSM module for scanner support on 64-bit.
  • Various bug fixes.

A few game fixes were noted for the likes of Oblivion, Mass Effect Legendary Edition, King's Quest: Mask of Eternity and various others.


Pictured - Mass Effect Legendary Edition

Article taken from GamingOnLinux.com.
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mrdeathjr 3 hours ago
​This wine version give a curious bug with transformers the game in my case, appear a some white borders (also appear without mangohud)

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Last edited by mrdeathjr on 9 Dec 2025 at 1:02 pm UTC
Shmerl 1 hour ago
Wine really had huge progress this year, so many things got fixed and implemented especially for winewayland.

What's so far is broken still is this:

* https://bugs.winehq.org/show_bug.cgi?id=57456
* https://bugs.kde.org/show_bug.cgi?id=461063

But formally, it's a KDE bug.
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