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Easily one of the best city-builders around, Timberborn is set to leave Early Access on March 5th with a big update to the game.

With the 1.0 release there's going to be a lot of tweaks and additions, but there doesn't seem to be a clear changelog on exactly what yet. Looking back myself over various experimental version changelogs there will be: an expanded tutorial, modding improvements, Steam Achievements, a new map type, UI improvements, many visual upgrades, translation improvements, and numerous bug fixes.

There's also a new lore trailer:

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During the Early Access period it has gone through multiple major upgrades, some highlights for any returning players:

  • Building out the two beaver factions into vastly different organizations, altering their paths of progress ( including different food production chains, buildings, and architecture)
  • The introduction of 3D water physics, 3D terrain, and expanding vertical architecture
  • Official mod and Steam Workshop support for all players
  • The addition of badwater and badtides—a dangerous new season, like droughts
  • The inclusion of end-game goals, AKA wonders, complementing the game’s sandbox loop.
  • The addition of bots and broadening the available building roster across all categories, from workshops to decorations
  • Addition of faction-specific mass transportation systems: speedy ziplines for the nature-loving Folktails and cutting-edge Tubeway tech for the industrious Iron Teeth
  • Expansion from 7 to 16 built-in maps

It has a Platinum rating on ProtonDB, and it's Steam Deck Verified. My own time with it on desktop Linux with Proton showed it working great! I'm really looking forward to playing through it with the final release - and you can test it right now as the experimental opt-in Beta is available on Steam.

Release Date: 5th March 2026
Platform: ⚛ Proton / Wine
Official links:Steam
Article taken from GamingOnLinux.com.
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4 comments

Linux_Rocks 1 hour ago
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Hopefully it's easy to make the populous happy, cause we don't need a bunch of Angry Beavers. 🦫

Last edited by Linux_Rocks on 6 Feb 2026 at 4:08 pm UTC
Jarmer 1 hour ago
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the city builder genre is always fascinating to me. There seems to be a never ending stream of eleventy billion releases per year in this genre, and I have a group of friends who are almost all active gamers, yet not a single one of them including me plays anything in this genre. LOL. I can only imagine the core dedicated players of this genre are just ravenous, and pick up a ton of releases. I guess if you're a fan, life must be beyond excellent.
TangoBaker 1 hour ago
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Not going to lie, that was an awesome trailer.
rhavenn 1 hour ago
Been playing it for years. It's cute and pretty relaxing just watching your little beavers run around and there are no "enemies" or "evil" outside of starvation or sickness. It has some niggles and when you find a balance of food / water to beaver ratio it's pretty easy to just "sit and build" without worrying about food. Expansion and population growth is the hard balance to strike.

My only real problem with it is that the inter-city "trade" just doesn't work well / is buggy / should be smarter.
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