With Evil Empire now in control of updates to Brotato as the original dev has moved on, a major Paws & Claws free upgrade has rolled out adding in pets. If you missed it, Brotato also added Native Linux support late last year.
In this update there's a new type of item to equip during runs with Pets, and there's 9 different Pets you can get. Each have their own way of being unlocked, so you need to play through a fair bit to actually see them all. There's also a new character, the Beast Master, which only uses Pets instead of weapons. There's also various quality of life fixes, a new achievement and new Steam Point items to grab as well.
See their new trailer for it below:

Direct Link
Brotato is definitely one of those guilty pleasures, a game I can't help but load up every now and then to play through a bunch more hours to see what ridiculous build I can make.
Going to have to jump in again for a bunch more to see all the Pets - sounds pretty fun!
Full patch notes, click me
Additions:
- Added 9 new items, 1 character and 9 challenges
- Added a timeline showing run events in the pause menu
- Added a Pets and Turrets highlight options
- Added an option to adjust pet transparency
- Added cursed particles to Cursed Landmines
- Added item pop-ups in the solo character selection menu
- Added a feedback sound effect for the Whistle item when a Loot Alien spawns during a wave
- Added schematics for every Elite attack in the Codex
- Added a small description on the retry screen showing how many retries have been used
Balacing:
- Added the Lifesteal restriction group to Bull
- Added Tardigrade and Community Support items to Bull's restricted item list
- Reset LinkedStats for the current player when the "not moving" effect is updated. For example, this allows Dodge gain from Chameleon to properly apply with Retromation's Hoodie.
Fixes:
- Made the Soldier bonus no longer related to movement (Damage and Attack Speed are now static)
- All bosses now drop 10 materials
- Fixed the Clam enemy firing 3 overlapping projectiles instead of 1, which made the Jellyshield unlock trivial
- Fixed Pufferfish projectiles dealing too much damage after being charmed; the damage value is now reset just before firing the projectiles
- Sorting inventory settings are now saved
- Fixed the upgrade screen in co-op
- Fixed the end-of-wave material count when "Optimize End of Waves" is unchecked
- Fixed an issue where controllers with heavy stick drift caused unintended movement when using a keyboard at the same time
- Added a fix for a black screen softlock in the shop when combining/recycling weapons with a controller
- Fixed unlocked item display at the end of a co-op run
- Fixed FocusEmulator errors spamming the logs
- Fixed a player animation issue when moving left at the start of a run in The Abyss
- Fixed the inventory in the pause menu showing padlocks
- Fixed items being shown as padlocks in co-op shop inventories
- Fixed the "Take" button being too large on the Crate screen when the Fairy icon is present
- Fixed new challenges not being unlockable on profiles that had previously used unlock all
- Fixed Steam achievements syncing with challenges, even for "unlock all" profiles
- Added a cooldown before removing a turret when reaching the maximum number of turrets. The turret scheduled for removal cannot fire projectiles during this cooldown, ensuring there are no remaining projectiles when it is removed, as this was causing crashes
- Fixed an issue where some cursed enemies did not have their stats properly boosted.
- Merged console version optimizations in pc version. Calculation previously done in _on_Hurtbox_area_entered(...) is now deferred until the end of the frame. This may affect mods that rely on this behavior.
- Fixed (for real this time) being able to unpause the game while in the Codex
- Added a pop-up message on the main menu title screen when launching a new update for the first time with subscribed mods. It warns players about the risks of using outdated mods.
- Upgraded the Godot Engine version to 3.7 dev-1
- Fixed materials being duplicated when added to the Gold Bag at the end of a wave.
- Fixed some crashes that could occur after launching the game with old saves.
- Made sure LinkedStats are properly updated after taking damage with Saltwater or after picking up a consumable with Druid.
- Made controller button icons responsive in the co-op upgrade screen.
- Fixed focus being lost when entering or quitting the profile menu too quickly.
- Fixed focus being lost when changing tabs in the Stats view while focusing a primary stat.




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