The Godot Engine team recently posted about more issues with "AI slop", including various pull requests that have become a big drain on resources.
You've likely seen other projects talking about this across the net, because AI agents and people who use various generative AI tools are generating code and submitting it to lots of projects to pump up their numbers - often while having no clue what the code does and not even testing it. This is becoming a bigger problem as time goes on.
Writing on Bluesky a few days ago, the Director at game dev studio Hidden Folks wrote:

This led to a Bluesky thread from Godot Project Maintainer Rémi Verschelde, that mentions how "draining and demoralizing" it has become due to the influx of it and how they end up second guessing "every PR from new contributors".




There seems to be no easy answer here, someone or something somehow has to filter through the increasing noise of both people and bots just shovelling out AI generated code to various projects like Godot. One solution that Verschelde mentioned being suggested is using AI to fight AI which they said "seems horribly ironic" but they might have to eventually.
Even GitHub themselves are aware of the problematic situation, with a post from the GitHub Project Manager Camilla Moraes a few weeks ago saying they're exploring solutions to "the increasing volume of low-quality contributions that is creating significant operational challenges for maintainers".
Find out how you can help fund Godot on their funding page.
Quoting: dpanterBan AI-generated everything.Amen
Quoting: dpanterBan AI-generated everything. Is it optimal? No, but practical and likely the only reasonable option if Godot wants to remain open to new contributors. These AI slop "contributions" aren't contributing to anything positive.I'm tempted to agree, but this is both impractical and would throw the small percentage of valid cases.
A better approach would to be require all PR to be hand-reviewed *before* submission, and vetted by a human. It's equally impractical, but if we look at the cURL project as an example, it is possible for competent devs to use LLM and similar as tools to raise appropriate issues, fixes, and formulate them properly. Key element is, a human used a tool vs. a tool used a human.
I think it's perfectly reasonable to ask people to understand what it is they are submitting, because they are asking me to maintain it going forward.
Personally I feel that LLM's as how they are pushed to have superficial value. I honestly feel that if it never happened the whole world would be in a better place and as a society we would be more productive.
Not that the tech is bad, just the politics of the tech.
😡
Quoting: Cley_FayeBan is simple and simple things are practical.Quoting: dpanterBan AI-generated everything. Is it optimal? No, but practical and likely the only reasonable option if Godot wants to remain open to new contributors. These AI slop "contributions" aren't contributing to anything positive.I'm tempted to agree, but this is both impractical and would throw the small percentage of valid cases.
So we need to rid or not put in place some systems, because it (may) hurts small percentage... I agree, first come to mind... vaccination... is both impractical and hurts percentages /s




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