Team Cherry have given the original Hollow Knight a fresh coat of paint with a new patch out now to improve various parts of the classic metroidvania. While most of their focus is on Silksong, they have just made various improvements for modern consoles which no doubt is where most of this work came from.

Here's what's changed:
- Added support for 21:9 & 16:10 resolutions.
- Game now pauses while in inventory menus.
- Upgraded to Unity Input System for broader controller support (original input system is still available, if preferred, via Options>Controller>Advanced Settings)
- Added dithering effect, and dithering options, to reduce colour banding.
- Fixed a softlock in City of Tears Grub room.
- Reduced Grey Prince Zote's stagger bounce height.
- Updated Sly's Great Slash collider to closer match visual.
- Salubra's Blessing now deactivates after reaching max Soul.
- Map panning is now smoother.
- Various performance improvements.
- Various smaller fixes and tweaks.
Love seeing older games continue to see improvements like this, especially great for people still discovering it and yet to play through for the first time.
Some you may have missed, popular articles from the last month:
All posts need to follow our rules. Please hit the Report Flag icon on any post that breaks the rules or contains illegal / harmful content. Readers can also email us for any issues or concerns.
2 comments
21:9 support, finally! I played HK in ultrawide in 2018 through the magic of hexediting hollow_knight.exe, kinda crazy it took this long to sort officially.
Kudos Team Cherry for continuing to support the game, some 9 years since release by now.
Kudos Team Cherry for continuing to support the game, some 9 years since release by now.
0 Likes
awesome game! finished it just recently (and have like ~80h of gameplay… so innocent thing! :D)
0 Likes




How to setup OpenMW for modern Morrowind on Linux / SteamOS and Steam Deck
How to install Hollow Knight: Silksong mods on Linux, SteamOS and Steam Deck