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Team Cherry have given the original Hollow Knight a fresh coat of paint with a new patch out now to improve various parts of the classic metroidvania. While most of their focus is on Silksong, they have just made various improvements for modern consoles which no doubt is where most of this work came from.

Here's what's changed:

  • Added support for 21:9 & 16:10 resolutions.
  • Game now pauses while in inventory menus.
  • Upgraded to Unity Input System for broader controller support (original input system is still available, if preferred, via Options>Controller>Advanced Settings)
  • Added dithering effect, and dithering options, to reduce colour banding.
  • Fixed a softlock in City of Tears Grub room.
  • Reduced Grey Prince Zote's stagger bounce height.
  • Updated Sly's Great Slash collider to closer match visual.
  • Salubra's Blessing now deactivates after reaching max Soul.
  • Map panning is now smoother.
  • Various performance improvements.
  • Various smaller fixes and tweaks.

Love seeing older games continue to see improvements like this, especially great for people still discovering it and yet to play through for the first time.

Release Date: 24th February 2017
Platform: 🐧 Native Linux
Official links:GOGHumble StoreSteam
Article taken from GamingOnLinux.com.
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I am the owner of GamingOnLinux. After discovering Linux back in the days of Mandrake in 2003, I constantly checked on the progress of Linux until Ubuntu appeared on the scene and it helped me to really love it. You can reach me easily by emailing GamingOnLinux directly.
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2 comments

dpanter 2 hours ago
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21:9 support, finally! I played HK in ultrawide in 2018 through the magic of hexediting hollow_knight.exe, kinda crazy it took this long to sort officially.
Kudos Team Cherry for continuing to support the game, some 9 years since release by now.
_wojtek 1 hour ago
awesome game! finished it just recently (and have like ~80h of gameplay… so innocent thing! :D)
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