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Epic Games just laid off over 1,000 people

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Last updated: 24 Mar 2026 at 3:43 pm UTC

Another sad day for the gaming industry, as Epic Games just announced some pretty big restructuring with a whole lot of developers being sent packing.

In an announcement officially posted on the Epic Games website from CEO Tim Sweeney, it notes how they're "laying off over 1000 Epic employees". Why? Sweeney said it's due to the "downturn in Fortnite engagement that started in 2025 means we're spending significantly more than we're making, and we have to make major cuts to keep the company funded" and they've made "over $500 million" cost savings elsewhere across the likes of contracting, marketing and more.

Sweeney notes how this round of layoffs is not related to AI noting that "Since it's a thing now, I should note that the layoffs aren't related to AI. To the extent it improves productivity, we want to have as many awesome developers developing great content and tech as we can".

In the post they teased "we'll be kicking off the next generation of Epic with huge launch plans towards the end of the year".

This news comes shortly after Epic Games raised the price of Fortnite V-Bucks, the virtual currency you spend in Fortnite. While the price is actually the same, they've reduced the amount of V-Bucks you get, so Epic games did some virtual shrinkflation.

My thoughts go out to everyone affected. What a rough day.

The full statement is copied below:

This note was sent to Epic employees today:

Today we’re laying off over 1000 Epic employees. I'm sorry we're here again. The downturn in Fortnite engagement that started in 2025 means we're spending significantly more than we're making, and we have to make major cuts to keep the company funded. This layoff, together with over $500 million of identified cost savings in contracting, marketing, and closing some open roles puts us in a more stable place.

Some of the challenges we're facing are industry-wide challenges: slower growth, weaker spending, and tougher cost economics; current consoles selling less than last generation's; and games competing for time against other increasingly-engaging forms of entertainment.

And some of our challenges are unique to Epic. Despite Fortnite remaining one of the most successful games in the world, we’ve had challenges delivering consistent Fortnite magic with every season; we're only in the early stages of returning to mobile and optimizing Fortnite for the world's billions of smartphones; and in being the industry's vanguard we have taken a lot of bullets in a battle which is only in the early days of paying off for ourselves and all developers.

Since it's a thing now, I should note that the layoffs aren't related to AI. To the extent it improves productivity, we want to have as many awesome developers developing great content and tech as we can.

What we now need to do is clear: build awesome Fortnite experiences with fresh seasonal content, gameplay, story, and live events; accelerate developer tools with greater stability and capability as we evolve from Unreal Engine 5 and UEFN to Unreal Engine 6. And we'll be kicking off the next generation of Epic with huge launch plans towards the end of the year.

This isn't our first time being here. Epic survived upheavals in 1990's with the move from 2D to 3D with Unreal 1; in the 2000's building console games with Gears of War; and in 2012 moving to online gaming with Paragon and Fortnite. Each time, we rebuilt our foundations and earned a renewed leadership position.

Market conditions today are the most extreme we've seen since those early days, with massive upheaval in the industry accompanied by massive opportunity for the companies that come out as winners on the other side. That's what we're aiming to do for our players, and we aim to bring other like-minded developers in the industry along on the journey to build an increasingly open and vibrant future of entertainment together.

At Epic, we pride ourselves in only hiring the industry's best, so it is very painful to part with so many talented people. The folks impacted by the layoffs will receive a severance package that includes at least four months of base pay, with more based on tenure. We’re also extending Epic-paid healthcare coverage.

For example, in the U.S., they’ll receive paid coverage for 6 months. We’ll also accelerate their stock options vesting through January 2027 and extend equity exercise options for up to two years.

We'll have a company meeting Thursday to talk about the roadmap in more detail.

-Tim

Article taken from GamingOnLinux.com.
Tags: Epic Games, Misc
4 Likes
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13 comments

JesTech 2 hours ago
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Fortnite can't last forever. The kiddies are growing up and moving on.

Sucks that this is the state of the global economy in most industries though. Layoffs everywhere the past couple of years. The pandemic response really fucked the economy and we're still paying for it directly and indirectly (like politics.)

If their game store didn't go balls deep on exclusivity and kept it simple like Stardock's Impulse did before they sold it off, odds are they would be swimming in money. The masses hate gatekeeping.
pete910 2 hours ago
Sweeney notes how this round of layoffs is not related to AI noting that "Since it's a thing now, I should note that the layoffs aren't related to AI
Translation:

Totally down to AI usage within the development processes!
Jarmer 2 hours ago
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I'm amazed Fortnite is still a thing. I don't know anything about that gaming sub-culture (teens mostly right?) but I would have thought its time would have passed by now. But it's multiplayer, and I know absolutely nothing about mutliplayer games whatsoever, so .... shrugs. I'm also amazed occasionally I see some gaming articles about world of warcraft and I have to check the calendar to ensure I know what year it is.
Kimyrielle 2 hours ago
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I feel sorry for the people who lost their job, but otherwise, I can't see anything bad about Epic not doing well...
kuhpunkt 2 hours ago
the next generation of Epic
What could that even mean?
syylk 1 hour ago
Ehi, Sweeney, how's like when you piss off with your dismissive remarks and game strategy one of the few demographics still growing in this messed up industry?

-- Linux users
apocalyptech 1 hour ago
Huh. I'd have assumed that Fortnite was one of those things that was just gonna keep on making All The Money, but I guess not. Really sucks for all those devs; that's a fairly staggering amount of people to be left without a job, into a market which doesn't seem replete with other options. Like other folks here, I'm not especially fond of Epic the company, but as always it's a shame that the people bearing the brunt of stuff like this tends to be the feet-on-the-ground devs.
Ehvis 41 minutes ago
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Quoting: apocalyptechHuh. I'd have assumed that Fortnite was one of those things that was just gonna keep on making All The Money, but I guess not.
And you're not the only one that thought that. But it is unreasonable to think that any game has an infinite lifespan. People will inevitably grow out of games like this and go on to try other things. Any potential new audience find themselves in a landscape with much more choice than people had in the time that Fortnite exploded. It will be impossible to recapture the peak. If any game will ever grow to a degree that the older big ones did, it'll have to be something radically different.
TightRope 28 minutes ago
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How much did Tim Sweeney cut his own compensation? Responsibility starts at the top.
ScottCarammell 28 minutes ago
shame, I actually really enjoyed Fortnite in my pre-Linux days and was hoping it'd finally come here someday. looking less likely by the day. Sweeney you damn idiot.
ElectricPrism 19 minutes ago
No tears will be shed for Tencent Timmy.
kaiman 16 minutes ago
Sad for all those people losing their job in the current market situation. Might be tough to find something in games, and possibly in other software industries, too.

Though the thing I always find fascinating in instances like this: what did those 1000 people do that doesn't need doing any more?

Having myself always worked in smaller companies (or within smaller departments of large companies), where projects rarely had more than a dozen developers (and at times only one or two), I wonder how much efficiency is lost due to bureaucracy and coordination required between all those people. Though to be honest, in my current position as one of six, I spend about 80% of my time with coordination, reviews, meetings, presentations and support. The other 20% are then divided between coffee breaks and coding. I guess in a much bigger team, you'd have people specifically dedicated to coffee breaks only ;-).
Kimyrielle 15 minutes ago
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Quoting: TightRopeHow much did Tim Sweeney cut his own compensation? Responsibility starts at the top.
You don't understand how corporate management works.
If a business is doing well, it's ALWAYS because of the hard-working, visionary CEO.
If a business is not doing well, it's ALWAYS because of external factors outside of the CEO's control.

Last edited by Kimyrielle on 24 Mar 2026 at 5:40 pm UTC
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