Another sad day for the gaming industry, as Epic Games just announced some pretty big restructuring with a whole lot of developers being sent packing.
In an announcement officially posted on the Epic Games website from CEO Tim Sweeney, it notes how they're "laying off over 1000 Epic employees". Why? Sweeney said it's due to the "downturn in Fortnite engagement that started in 2025 means we're spending significantly more than we're making, and we have to make major cuts to keep the company funded" and they've made "over $500 million" cost savings elsewhere across the likes of contracting, marketing and more.
Sweeney notes how this round of layoffs is not related to AI noting that "Since it's a thing now, I should note that the layoffs aren't related to AI. To the extent it improves productivity, we want to have as many awesome developers developing great content and tech as we can".
In the post they teased "we'll be kicking off the next generation of Epic with huge launch plans towards the end of the year".
This news comes shortly after Epic Games raised the price of Fortnite V-Bucks, the virtual currency you spend in Fortnite. While the price is actually the same, they've reduced the amount of V-Bucks you get, so Epic games did some virtual shrinkflation.
My thoughts go out to everyone affected. What a rough day.
The full statement is copied below:
This note was sent to Epic employees today:
Today we’re laying off over 1000 Epic employees. I'm sorry we're here again. The downturn in Fortnite engagement that started in 2025 means we're spending significantly more than we're making, and we have to make major cuts to keep the company funded. This layoff, together with over $500 million of identified cost savings in contracting, marketing, and closing some open roles puts us in a more stable place.
Some of the challenges we're facing are industry-wide challenges: slower growth, weaker spending, and tougher cost economics; current consoles selling less than last generation's; and games competing for time against other increasingly-engaging forms of entertainment.
And some of our challenges are unique to Epic. Despite Fortnite remaining one of the most successful games in the world, we’ve had challenges delivering consistent Fortnite magic with every season; we're only in the early stages of returning to mobile and optimizing Fortnite for the world's billions of smartphones; and in being the industry's vanguard we have taken a lot of bullets in a battle which is only in the early days of paying off for ourselves and all developers.
Since it's a thing now, I should note that the layoffs aren't related to AI. To the extent it improves productivity, we want to have as many awesome developers developing great content and tech as we can.
What we now need to do is clear: build awesome Fortnite experiences with fresh seasonal content, gameplay, story, and live events; accelerate developer tools with greater stability and capability as we evolve from Unreal Engine 5 and UEFN to Unreal Engine 6. And we'll be kicking off the next generation of Epic with huge launch plans towards the end of the year.
This isn't our first time being here. Epic survived upheavals in 1990's with the move from 2D to 3D with Unreal 1; in the 2000's building console games with Gears of War; and in 2012 moving to online gaming with Paragon and Fortnite. Each time, we rebuilt our foundations and earned a renewed leadership position.
Market conditions today are the most extreme we've seen since those early days, with massive upheaval in the industry accompanied by massive opportunity for the companies that come out as winners on the other side. That's what we're aiming to do for our players, and we aim to bring other like-minded developers in the industry along on the journey to build an increasingly open and vibrant future of entertainment together.
At Epic, we pride ourselves in only hiring the industry's best, so it is very painful to part with so many talented people. The folks impacted by the layoffs will receive a severance package that includes at least four months of base pay, with more based on tenure. We’re also extending Epic-paid healthcare coverage.
For example, in the U.S., they’ll receive paid coverage for 6 months. We’ll also accelerate their stock options vesting through January 2027 and extend equity exercise options for up to two years.
We'll have a company meeting Thursday to talk about the roadmap in more detail.
-Tim
Quoting: Cyba.Cowboyok let's be so fr here he wasn't advocating for all linux users to be flayed in the town square he just sucks up to Microsoft way too much. the fact Unreal 5 natively compiles for Linux at all when it released during an era of decreasing Linux ports and increasing reliance on Proton shows he isn't pulling out all the stops to actively sabotage Linux adoption, he's just really slow and wants Microsoft to buy out his failed company.Quoting: ScottCarammellHave you ever read Tim Sweeny's comments about Linux? The man almost-certainly has more love for Hitler than he does for Linux.Quoting: Cyba.CowboyThat's NEVER gonna happen - Tim Sweeny is openly anti-Linux, and he's quite vocal about it, too. If you're really keen, you can play it on your Stream Deck via Remote Play... It takes a bit of mucking around to get the settings just right, so gameplay is smooth; but it works.I wouldn't be that cynical about it, it's always possible especially as Linux continues to grow. But unlikely? Definitely
Quoting: KrejsyLainenHow is this a thing? Almost every gamedeveloper nowadays are using unreal engine + they have the epic store, how are they this impacted by just Fortnite losing players?Fortnite is (was?) HUGE.
It seems it used to have more active players than all Steam games combined.
Quoting: ScottCarammellI may be wrong but seem to remember reading that it was outside/community devs that sorted the linux side not Epic themselves.Quoting: Cyba.Cowboyok let's be so fr here he wasn't advocating for all linux users to be flayed in the town square he just sucks up to Microsoft way too much. the fact Unreal 5 natively compiles for Linux at all when it released during an era of decreasing Linux ports and increasing reliance on Proton shows he isn't pulling out all the stops to actively sabotage Linux adoption, he's just really slow and wants Microsoft to buy out his failed company.Quoting: ScottCarammellHave you ever read Tim Sweeny's comments about Linux? The man almost-certainly has more love for Hitler than he does for Linux.Quoting: Cyba.CowboyThat's NEVER gonna happen - Tim Sweeny is openly anti-Linux, and he's quite vocal about it, too. If you're really keen, you can play it on your Stream Deck via Remote Play... It takes a bit of mucking around to get the settings just right, so gameplay is smooth; but it works.I wouldn't be that cynical about it, it's always possible especially as Linux continues to grow. But unlikely? Definitely




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