NVIDIA DLSS 5 arrives sometime "this fall" and brings with it many big enhancements, but it's all getting a little bit on the weird side.
I think the image they supplied with the announcement speaks for itself really:
“Twenty-five years after NVIDIA invented the programmable shader, we are reinventing computer graphics once again,” said Jensen Huang, founder and CEO of NVIDIA. “DLSS 5 is the GPT moment for graphics — blending handcrafted rendering with generative AI to deliver a dramatic leap in visual realism while preserving the control artists need for creative expression.”
More from the press release:
DLSS 5 takes a game’s color and motion vectors for each frame as input, and uses an AI model to infuse the scene with photoreal lighting and materials that are anchored to source 3D content and consistent from frame to frame. DLSS 5 runs in real time at up to 4K resolution for smooth, interactive gameplay.
The AI model is trained end to end to understand complex scene semantics such as characters, hair, fabric and translucent skin, along with environmental lighting conditions like front-lit, back-lit or overcast — all by analyzing a single frame. DLSS 5 then uses its deep understanding to generate visually precise images that handle complex elements such as subsurface scattering on skin, the delicate sheen of fabric and light-material interactions on hair, all while retaining the structure and semantics of the original scene.
DLSS 5 provides game developers with detailed controls for intensity, color grading and masking, so artists can determine where and how enhancements are applied to maintain each game’s unique aesthetic. Integration is seamless, using the same NVIDIA Streamline framework used by existing DLSS and NVIDIA Reflex technologies.
NVIDIA said that DLSS 5 support will include the likes of Bethesda, CAPCOM, Hotta Studio, NetEase, NCSOFT, S-GAME, Tencent, Ubisoft and Warner Bros. Games. Some of the games already announced to have it include: AION 2, Assassin’s Creed Shadows, Black State, CINDER CITY, Delta Force, Hogwarts Legacy, Justice, NARAKA: BLADEPOINT, NTE: Neverness to Everness, Phantom Blade Zero, Resident Evil Requiem, Sea of Remnants, Starfield, The Elder Scrolls IV: Oblivion Remastered, Where Winds Meet and more.
Digital Foundry already have their own first-look with it:

Direct Link
Source: NVIDIA
while preserving the control artists need for creative expressionKinda doubt. It seems artists are losing control more and more with all these AI-assisted techniques.
Like, this video on Crimson Desert "denoiser" (how is that just a denoiser??): https://www.youtube.com/watch?v=SlRpJ553RzE
More and more weird "vibes" on gaming...
"DLSS 5 is the GPT moment for graphics"That sounds chuffing awful.
...why?
You know, with video games, there is already a neural network interpreting from the simplified rendering of reality and converting it into the image the player perceives - it's called a brain. They're removing abstraction that works in the favor of immersion. That's why games from the 90s and such could look "good" even though they couldn't be photorealistic.
Last edited by Johnologue on 16 Mar 2026 at 8:06 pm UTC
Quoting: dindonI think Nvidia smelled their own fart too much on this one...Never heard this phrase and don't know its origins but it's uncanny how precise this description sounds
This time Nvidia went too far with the Machine Learning. Previously we had artifacts now we have straight up hallucinations
If I was a Capcom artist that had worked in the game and saw that image, I would be coughing blood.
Quoting: tesfabpelLike, this video on Crimson Desert "denoiser" (how is that just a denoiser??): https://www.youtube.com/watch?v=SlRpJ553RzEActually the point of ray reconstruction/regeneration is that the older denoiser techniques were less faithful to the intent of the developer by overly smoothing lighting features.
I'm not even close to the biggest AI hater by the way but this looks so bad it caught me completely off-guard.





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