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NVIDIA DLSS 5 arrives sometime "this fall" and brings with it many big enhancements, but it's all getting a little bit on the weird side.

I think the image they supplied with the announcement speaks for itself really:

“Twenty-five years after NVIDIA invented the programmable shader, we are reinventing computer graphics once again,” said Jensen Huang, founder and CEO of NVIDIA. “DLSS 5 is the GPT moment for graphics — blending handcrafted rendering with generative AI to deliver a dramatic leap in visual realism while preserving the control artists need for creative expression.”

More from the press release:

DLSS 5 takes a game’s color and motion vectors for each frame as input, and uses an AI model to infuse the scene with photoreal lighting and materials that are anchored to source 3D content and consistent from frame to frame. DLSS 5 runs in real time at up to 4K resolution for smooth, interactive gameplay.

The AI model is trained end to end to understand complex scene semantics such as characters, hair, fabric and translucent skin, along with environmental lighting conditions like front-lit, back-lit or overcast — all by analyzing a single frame. DLSS 5 then uses its deep understanding to generate visually precise images that handle complex elements such as subsurface scattering on skin, the delicate sheen of fabric and light-material interactions on hair, all while retaining the structure and semantics of the original scene.

DLSS 5 provides game developers with detailed controls for intensity, color grading and masking, so artists can determine where and how enhancements are applied to maintain each game’s unique aesthetic. Integration is seamless, using the same NVIDIA Streamline framework used by existing DLSS and NVIDIA Reflex technologies.

NVIDIA said that DLSS 5 support will include the likes of Bethesda, CAPCOM, Hotta Studio, NetEase, NCSOFT, S-GAME, Tencent, Ubisoft and Warner Bros. Games. Some of the games already announced to have it include: AION 2, Assassin’s Creed Shadows, Black State, CINDER CITY, Delta Force, Hogwarts Legacy, Justice, NARAKA: BLADEPOINT, NTE: Neverness to Everness, Phantom Blade Zero, Resident Evil Requiem, Sea of Remnants, Starfield, The Elder Scrolls IV: Oblivion Remastered, Where Winds Meet and more.

Digital Foundry already have their own first-look with it:

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Source: NVIDIA

Article taken from GamingOnLinux.com.
Tags: AI, Misc, NVIDIA, Upcoming
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18 comments

tesfabpel 3 hours ago
while preserving the control artists need for creative expression
Kinda doubt. It seems artists are losing control more and more with all these AI-assisted techniques.

Like, this video on Crimson Desert "denoiser" (how is that just a denoiser??): https://www.youtube.com/watch?v=SlRpJ553RzE

More and more weird "vibes" on gaming...
dpanter 3 hours ago
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Disgusting. Again. Nvidon't 🤮
CatKiller 2 hours ago
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"DLSS 5 is the GPT moment for graphics"
That sounds chuffing awful.
dindon 2 hours ago
I think Nvidia smelled their own fart too much on this one...
Johnologue 2 hours ago
It certainly looks like they've drawn over the in-game frame with AI art.
...why?

You know, with video games, there is already a neural network interpreting from the simplified rendering of reality and converting it into the image the player perceives - it's called a brain. They're removing abstraction that works in the favor of immersion. That's why games from the 90s and such could look "good" even though they couldn't be photorealistic.

Last edited by Johnologue on 16 Mar 2026 at 8:06 pm UTC
BloodScourge 2 hours ago
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Those two faces... the limit between enhancing and reimagining.
rustynail 2 hours ago
Quoting: dindonI think Nvidia smelled their own fart too much on this one...
Never heard this phrase and don't know its origins but it's uncanny how precise this description sounds
Stella 2 hours ago
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https://www.reddit.com/r/digitalfoundry/comments/1rviuz7/disappointed_by_dfs_uncritical_glazing_of_dlss5/
This time Nvidia went too far with the Machine Learning. Previously we had artifacts now we have straight up hallucinations
DryPapHmrBro 2 hours ago
AMD's writing drivers in python w/ AI, ngreedia's doing this shit...SAVE US, INTEL!
pb 2 hours ago
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Please tell me the left hand image is just lowest settings. Tomb Raider from 2013 looked better than that without any mumbo jumbo.
pb 1 hour ago
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blink and you lose (sh)it

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doragasu 1 hour ago
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If this continues this trend, it will be like that camera app that didn't use the camera, just grabbed the GPS location and used generative AI to get an image of the place you were pointing at.

If I was a Capcom artist that had worked in the game and saw that image, I would be coughing blood.
GoEsr 1 hour ago
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Quoting: tesfabpelLike, this video on Crimson Desert "denoiser" (how is that just a denoiser??):
Actually the point of ray reconstruction/regeneration is that the older denoiser techniques were less faithful to the intent of the developer by overly smoothing lighting features.
This is just an ML model's conception of photorealism regardless of the underlying art direction.🤮

Last edited by GoEsr on 16 Mar 2026 at 10:08 pm UTC
middle_pickup 1 hour ago
Oh great. Now all your games will look like the AI generated "art" invading our social media feeds. This fucking sucks.
Linux_Rocks 1 hour ago
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Pyrate 1 hour ago
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I'm actually baffled, flabbergasted even that there isn't unanimous disapproval from what I checked online. What I saw wasn't enough. This will be the future of AAA games, if they weren't dead before, they're definitely dead now.

I'm not even close to the biggest AI hater by the way but this looks so bad it caught me completely off-guard.
GoEsr 23 minutes ago
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What's weird is that the RE Requiem example is the only one that looks like an "AI-ifyer", the others really just look like a Reshade addon (at 15x the computational cost)
geckofish52 15 minutes ago
Let me guess, 7090 graphics with the 6070??
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