NVIDIA DLSS 5 arrives sometime "this fall" and brings with it many big enhancements, but it's all getting a little bit on the weird side.
I think the image they supplied with the announcement speaks for itself really:
“Twenty-five years after NVIDIA invented the programmable shader, we are reinventing computer graphics once again,” said Jensen Huang, founder and CEO of NVIDIA. “DLSS 5 is the GPT moment for graphics — blending handcrafted rendering with generative AI to deliver a dramatic leap in visual realism while preserving the control artists need for creative expression.”
More from the press release:
DLSS 5 takes a game’s color and motion vectors for each frame as input, and uses an AI model to infuse the scene with photoreal lighting and materials that are anchored to source 3D content and consistent from frame to frame. DLSS 5 runs in real time at up to 4K resolution for smooth, interactive gameplay.
The AI model is trained end to end to understand complex scene semantics such as characters, hair, fabric and translucent skin, along with environmental lighting conditions like front-lit, back-lit or overcast — all by analyzing a single frame. DLSS 5 then uses its deep understanding to generate visually precise images that handle complex elements such as subsurface scattering on skin, the delicate sheen of fabric and light-material interactions on hair, all while retaining the structure and semantics of the original scene.
DLSS 5 provides game developers with detailed controls for intensity, color grading and masking, so artists can determine where and how enhancements are applied to maintain each game’s unique aesthetic. Integration is seamless, using the same NVIDIA Streamline framework used by existing DLSS and NVIDIA Reflex technologies.
NVIDIA said that DLSS 5 support will include the likes of Bethesda, CAPCOM, Hotta Studio, NetEase, NCSOFT, S-GAME, Tencent, Ubisoft and Warner Bros. Games. Some of the games already announced to have it include: AION 2, Assassin’s Creed Shadows, Black State, CINDER CITY, Delta Force, Hogwarts Legacy, Justice, NARAKA: BLADEPOINT, NTE: Neverness to Everness, Phantom Blade Zero, Resident Evil Requiem, Sea of Remnants, Starfield, The Elder Scrolls IV: Oblivion Remastered, Where Winds Meet and more.
Digital Foundry already have their own first-look with it:

Direct Link
Source: NVIDIA
Quoting: tesfabpelYep, looks more like they're making everything soulless and generic while pushing actual artistic expression away.while preserving the control artists need for creative expressionKinda doubt. It seems artists are losing control more and more with all these AI-assisted techniques.
Like, this video on Crimson Desert "denoiser" (how is that just a denoiser??): https://www.youtube.com/watch?v=SlRpJ553RzE
More and more weird "vibes" on gaming...
Between this and the increasing prices, it’s becoming clearer to me every day that in future I’m going to stick to indies, emulators and the occasional game that somehow doesn’t fall too heavily into this bullshit.
That makes the discussion quite easy in fact:
Like ai generated art? enable it.
Dislike ai generated art? do not enable it.
Quoting: rea987Fake frames then? Nope, no thanks. Fuck Nvidia.Framegen is fake frames. But this is basically an image-to-image genAI system with "turn this character into one that appeals to Gamers™" as the system prompt.
Quoting: williamjcmFramegen is fake frames. But this is basically an image-to-image genAI system with "turn this character into one that appeals to Gamers™" as the system prompt.Thanks for the clarification. That still sucks. 😅
Quoting: JohnologueIt certainly looks like they've drawn over the in-game frame with AI art.To answer the "why", it's because that's what it is. They can wrap things in as many names as they want, and keep calling that "super sampling", it's completely removed from it. The opposite, even; super sampling, upscaling functions, etc. had the initial goal of providing the *same* picture at higher resolution. This is the opposite of that; it's just their AI model redoing the frame; it's probably easier to do that way too; just sample a handful of iterations over the basic upscale.
...why?
You know, with video games, there is already a neural network interpreting from the simplified rendering of reality and converting it into the image the player perceives - it's called a brain. They're removing abstraction that works in the favor of immersion. That's why games from the 90s and such could look "good" even though they couldn't be photorealistic.
DLSS moved from blurring and removing details to reinventing the frame. It was never good. Only people obsessed with saying "I can get 4K120fps on my potato" would be happy with it. And now, not only it's bullshit, but you'll also need super powerful hardware nobody can't afford anymore.
Bring me back baked lighting, detailed models, and raster optimizations please.
Quoting: EhvisImagine being an honest game artist and seeing your creation ruined like that. I guess there is one positive thing. You can now filter out developers that don't care about art simply by their dlss5 support!I think that would not really apply to a lot of situations. These kinds of decisions are often made by people OTHER than the artists; best case by a coder/team lead, worst case by the moneyman
Quoting: geckofish52Let me guess, 7090 graphics with the 6070??This is the product of two 5090s, so playable framerates probably by 8090. Only two will be made, so be sure to sign up for the Death Race for a chance to win one of them! Mecha-Jensen will be keeping the other one, obviously.
Anyway, I can't wait for developers to start cutting costs and turning this into their crutch.





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