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Oh deary me, NVIDIA have a bit of a wildfire on their hands here, with NVIDIA DLSS 5 being compared with AI generated slop "art".

Perhaps lumping together their previous rather good upscaling and frame generation tech, with something else entirely that completely changes the faces of characters was not the best idea huh? Who could have seen this coming? Apparently not NVIDIA.

NVIDIA are now doing a little damage control, posting in the replies of their own video with a pinned comment that notes:

Important to note with this technology advance - game developers have full, detailed artistic control over DLSS 5's effects to ensure they maintain their game's unique aesthetic. The SDK includes things like intensity, color grading and masking off places where the effect shouldn't be applied. It's not a filter - DLSS 5 inputs the game’s color and motion vectors for each frame into the model, anchoring the output in the source 3D content.

Even Bethesda are doing some damage control of their own too, as Starfield was one of the games being recently shown off with a post on X/Twitter in reply to Digital Foundry noting:

Appreciate your excitement and analysis of the new DLSS 5 lighting here. This is a very early look, and our art teams will be further adjusting the lighting and final effect to look the way we think works best for each game. This will all be under our artists’ control, and totally optional for players.

Across the internet, it seems a whole lot of people and game developers have begun (rightly so) absolutely ripping into NVIDIA for DLSS 5 and what it's doing to game visuals. NVIDIA say it's "not a filter", but it's hard not to laugh at how it changes character faces into what looks exactly like you would imagine generative AI beautification looksmaxxing tools would do. Or, yassifying, if you will. I'm learning a lot of new silly words thanks to this. This is the kind of stupid AI generative filtering I would have expected from some sort of AI porn generation website, not from the likes of NVIDIA. Who cares about art direction when you can plump up the lips of a character right?

Some favourite funnies from the situation include:


Source


Source


Source


Source

I feel like I could go on forever, as I keep chuckling away at NVIDIA creating what is possibly one of the funniest video-game related meme templates recently.

Anyway, here's the video if you missed all the fun:

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Thanks NVIDIA, I hate it.

Article taken from GamingOnLinux.com.
Tags: AI, Misc, NVIDIA
27 Likes
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25 comments
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discocat 7 hours ago
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Usually when you announce a product, you try to show it in the best light, so my take on all this is that what they showed here (heavily edited result) is what they're the most proud of.

Nvidia generated all that content, those videos, those examples, being super duper proud of it like it was the best thing ever. They're genuinely convinced it's awesome.

So it is hilorious to see they failed at any point to see any of those justified reactions coming.
melkemind 7 hours ago
  • Supporter
It kind of feels like saying "it's not a filter" is their way of unintentionally telling on themselves. They're saying it's more than just a filter, and I bet if we could actually look under the hood, we'd see they're using all that artistic data that they pirated from millions of websites to apply the lighting, materials, etc. That's why the game characters end up looking like Instagram models. That's just my theory anyway. It reminds me of the whole Samsung Galaxy moon controversy from a couple of years ago when they were replacing people's zoomed-in photos of the moon with AI-generated images.
voytrekk 7 hours ago
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Real time slop would be more impressive if it didn't take 2 5090s to render in real time. Based on current retail prices, that would be $7200 worth of GPU, likely 5 times the price of a solid gaming rig before memory prices inflated to help create this.
Stella 7 hours ago
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and completely deserved too. Nvidia itself has become a meme
Brokatt 7 hours ago
I sincerely hope AMD and Intel won't follow but something tells me they can't help themselves. AI slop must be everywhere.
pb 7 hours ago
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I dread to think how they would improve [Ms. Pac-Man](https://shared.fastly.steamstatic.com/store_item_assets/steam/apps/403410/ss_81250f03a151f5874f9bdc58032093e758cd9636.1920x1080.jpg?t=1654680064)...

Anyway, more memes please ;p
Jarmer 7 hours ago
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WOW that looks absolutely horrid. Their heads are so far up their own asses they couldn't tell? And then went on to be PROUD of that ...?

Oof. Ouch. Owie.
dpanter 7 hours ago
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It'S nOt A PhAsE mOm!1 🍌
Brokatt 6 hours ago
I mean the fact that this demo had to use TWO 5090's is just beyond bonkers.
eggrole 6 hours ago
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This framegen stuff is such a boondogle. Raster performance has been on the decline for years now and we are being sold DLSS/FSR as the next step, while it is clear that 10-year-old games like Crysis 3 and the Batman Arkham games (among others) had equal or better graphics while running on lower grade hardware at higher FPS.

There is a youtube channel I recently discovered while looking into this. Threat Interactive. I can't vouch for everything he says as a lot of it is above my paygrade, but his conclusions on how modern devs are totally slacking off and relying on the bait-and-switch of framegen seems spot on.

And this is coming from a guy who is general in favor of AI.

I fear that as the gaming industry progresses, the younger players who had no experience with the older hardware/software will literally not be able to comprehend a world without this stuff. Kind of like how post-9/11 the world was so different to those born before it, while those born after it know nothing but the techno surveillance state. 😡
soulsource 5 hours ago
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This is my favourite meme on the topic up to now:
https://mastodon.gamedev.place/@makram/116244201641088147
mr-victory 5 hours ago
Quoting: eggroleThere is a youtube channel I recently discovered while looking into this. Threat Interactive. I can't vouch for everything he says as a lot of it is above my paygrade, but his conclusions on how modern devs are totally slacking off and relying on the bait-and-switch of framegen seems spot on.

Threat Interactive have their problems of their own :(
https://old.reddit.com/r/youtubedrama/comments/1qdpa3n/threat_interactive_filed_an_illegal_dmca_to_a_guy/
When I first saw this...I couldn't believe that Nvidia was proud of these Slop Filters, as Grace looks so haggard and based on what training data might have been used, it screams NSFW based. I've been putting these images on blast on my various socials, as it's so ugly. Honestly, I wouldn't call it "yassifying" as the goal is always making characters gay coded and fabulous. To be honest, all I've seen from the tech is a tired sex worker aesthetic on the women, which says a lot about the source of their Slop training data. However, I would say this is definitely AI Slop Lookscursing, as I am not living for any of it's character alterations.

All it's giving is, to quote the famous Drag Queen Thorgy Thor, "Oh Jesus, gross!"
Jarmer 4 hours ago
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as others have said, it 100% looks fake pornified. Which is just so misogynistic.
Ehvis 4 hours ago
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  • Supporter Plus
The one thing I'm wondering. Nvidia stated that they used two 5090s for the demos, one for the game and one for the dlss processing. They also stated that it will be releasing this autumn. How is that going two work? Did they really pay off a bunch of studios for demo games so that those 7 people in the world that have a spare 5090 can use it?
Verglas 4 hours ago
Right. The shit that ruined dating apps, default settings of phone selfie cams and the self-perception of millions of young people now should also ruin my video games?

I don't think so.

Unless it's Morrowind with DLSS 5.0, of course.
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Last edited by Verglas on 17 Mar 2026 at 5:45 pm UTC
GoEsr 4 hours ago
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Quoting: EhvisThe one thing I'm wondering. Nvidia stated that they used two 5090s for the demos, one for the game and one for the dlss processing. They also stated that it will be releasing this autumn. How is that going two work? Did they really pay off a bunch of studios for demo games so that those 7 people in the world that have a spare 5090 can use it?
We don't know why it was running on the other card, it's not necessarily for performance reasons, it's possible that the cards need a firmware update that currently borks other things and this was the only workaround they had on hand. We've seen in previous conferences that they rush announcements out with little warning to the teams working on them.
alka.setzer 3 hours ago
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Quoting: GoEsr
Quoting: EhvisThe one thing I'm wondering. Nvidia stated that they used two 5090s for the demos, one for the game and one for the dlss processing. They also stated that it will be releasing this autumn. How is that going two work? Did they really pay off a bunch of studios for demo games so that those 7 people in the world that have a spare 5090 can use it?
We don't know why it was running on the other card, it's not necessarily for performance reasons, it's possible that the cards need a firmware update that currently borks other things and this was the only workaround they had on hand. We've seen in previous conferences that they rush announcements out with little warning to the teams working on them.
Nvidia explicitly said that they were running two 5090, one for rendering the other for DLSS 5 processing so that they could maintain fluid fps on the demos. They also said they had DLSS 5 running in a single card on the lab (didn't said which, could be a rtx 6090). DLSS 5 is supposed to come out on Q4.
GustyGhost 3 hours ago
If this takes off, you just know the mentality of mesh animators and modelers will transform into "I don't need to worry about that awkward proportion / refine that unconvincing motion, it's just going to get covered over with an AI post-processing pass anyway."
SlayerTheChikken 2 hours ago
Quoting: mr-victory
Quoting: eggroleThere is a youtube channel I recently discovered while looking into this. Threat Interactive. I can't vouch for everything he says as a lot of it is above my paygrade, but his conclusions on how modern devs are totally slacking off and relying on the bait-and-switch of framegen seems spot on.

Threat Interactive have their problems of their own :(
https://old.reddit.com/r/youtubedrama/comments/1qdpa3n/threat_interactive_filed_an_illegal_dmca_to_a_guy/
Threat Interactive's Kevin Jimenez is young and strongly emotioned, they are way too caught up in it to admit they did GamersNexus dirty saying they were NVIDIA's lapdog.. I honestly think GamersNexus should talk directly to this guy in a calm way and get him down off his guard tower.
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