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The upcoming Transport Fever 3 from Urban Games is due out later this year, and the developers just confirmed more platforms will be supported. In their latest Steam news post, buried at the bottom they said clearly: "PS: We are happy to officially confirm today, that Transport Fever 3 will also be making its way to Mac and Linux on Day One".

Great to see more developers offer direct support.

We also got a fresh look at it in a new video:

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See their previous video for even more:

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There's a rather long list of features for the game too, some highlights:

  • Tycoon mode with highly-adjustable difficulty to set the perfect level of challenge.

  • Sandbox mode to build with unrestricted creativity and strong mod support.

  • Campaign mode featuring entertaining missions inspired by real historic events.

  • Map editor to design comprehensive maps in-game and accessible modification tools.

  • Wide range of tricky achievements with unique goals and rewarding challenges.

  • More than 125 years of transport evolution - from horse-drawn wagons to high-speed trains.

  • 275+ realistic vehicles such as trains, buses, trams, trucks, ships, aircraft and helicopters.

  • All major transport types covered, including light rail systems and dedicated cargo trams.

  • Modular infrastructure spanning multiple eras - from classic train stations to modern airports.

  • Physically-based atmosphere and cloud-coverage, day/night cycle and dynamic lighting.

  • Multiple highly immersive climate zones, including a brand new subarctic region.

  • Randomly generated maps with distinct biomes that offer unique game-play challenges.

  • Town growth featuring dynamic districts based on simulating individual inhabitants.

  • Advanced traffic simulation with lane control and realistic behavior such as overtaking.

  • Landmarks inspired by real-world architecture, adding character to towns and regions.

  • Over 35 unique industries, including off-shore sectors such as fishing grounds and oil platforms.

  • Demand-driven industry expansion with production boosted by workers and optional inputs.

  • Redesigned cargo simulation providing full control over loading and unloading.

  • Warehouses and specialized terminals for intermediate storage and logistics optimization.

  • Dynamic loan and contract system offering risk versus reward opportunities.

  • Simple yet deep game mechanics based on maintenance, noise/pollution, reputation and more.

  • Extensive customization options ensuring a high replay value and diverse play styles.

  • Powerful road and track construction tools including overland trams and highway ramps.

  • Flexible road design options with individual tram lanes and configurable lane connections.

  • Intuitive landscaping tools for terrain sculpting, ground painting and vegetation placement.

  • Cross-platform modding support with in-game mod browser for easy content discovery.

Platform: 🐧 Native Linux
Official links:Steam
Article taken from GamingOnLinux.com.
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I am the owner of GamingOnLinux. After discovering Linux back in the days of Mandrake in 2003, I constantly checked on the progress of Linux until Ubuntu appeared on the scene and it helped me to really love it. You can reach me easily by emailing GamingOnLinux directly.
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3 comments

Ehvis 8 hours ago
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I guess they already did all the work for the previous games and keep making use of the work they did to get a multiplatform engine. Good to see. Was interested regardless, but native will surely hasten my purchase.
lqe5433 7 hours ago
This is the way! With the same engine it should be possible to generate builds for Win/Mac/Linux
Kimyrielle 6 hours ago
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Both refreshing and surprising to see some developers still doing native ports.
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