Valve have been the target of multiple lawsuits lately, and now they've put up an explainer update on their position with the New York lootbox lawsuit.
In a rather unusual fashion for Valve, it's actually quite on the wordy side. When Valve tend to reply to such things, we usually see somewhat brief answers - but this longer text was published on their Steam Support website as pointed out by SteamDB on Bluesky. Something interesting Valve do touch on here, is their comparison to packs of cards in real life which contain random cards (they specifically noted baseball card packs) but you could apply that to Pokemon, Magic The Gathering and many other card games. Valve's point is how similar the system is.
Something else that's important to note from Valve's statement, is how the NYAG "demanded" that Valve actually collect more of your personal data to do more age verification.
Valve's full entire statement as published is copied below:
Dear New York customers of Counter-Strike 2, Dota 2, and Team Fortress 2:
You may have seen the New York Attorney General recently filed a lawsuit against Valve claiming mystery boxes (like crates, cases, and chests) in some of our games violate New York gambling laws. We don't believe that they do, and were disappointed to see the NYAG make that claim after working to educate them about our virtual items and mystery boxes since they first reached out to us in early 2023. We rarely talk about litigation, but we felt we should explain the situation to you.
We shared with the NYAG that these types of boxes in our games are widely used, not just in video games but in the tangible world as well, where generations have grown up opening baseball card packs and blind boxes and bags, and then trading and selling the items they receive. On the physical side, popular products used in this way include baseball cards, Pokemon, Magic the Gathering, and Labubu. In the game space, digital packs similar to our boxes date back to 2004 and are in widespread use. Players don't have to open mystery boxes to play Valve games. In fact, most of you don't open any boxes at all and just play the games—because the items in the boxes are purely cosmetic, there is no disadvantage to a player not spending money.
In the process of cooperating with the NYAG’s investigation, we shared with them our efforts over many years to shut down accounts found to be using Valve game items on gambling sites in violation of the Steam Subscriber Agreement. We also shared with them our efforts to combat fraud and theft of users’ items and our extraordinary measures to stop gambling sites from taking advantage of Steam accounts and Valve game items. Valve does not cooperate with gambling sites. To date we've locked over one million Steam accounts that were being misused by third parties in connection with gambling, fraud, and theft. We’ve also shipped features (like trade reversal and trade cooldown) to discourage gambling sites’ ability to operate and protect Steam users from fraud. And we forbid any gambling-related business to participate in or sponsor tournaments for our games.
We have serious concerns with many of the alterations the NYAG claims are necessary to make to our games. First, the NYAG seems to believe boxes and their contents should not be transferable. They appear to assume digital mystery boxes and items in our games are different from tangible items like baseball card packs (which contain random cards), and to take issue with the fact that users have the ability to transfer the items they receive through Steam Trading or user-to-user sales on the Community Market. We think the transferability of a digital game item is good for consumers—it gives a user the ability to sell or trade an old or unwanted item for something else, in the same way an owner can sell or trade a tangible item like a Pokemon or baseball card. NYAG proposes to take away users’ ability to transfer their digital items from Valve games. Transferability is a right we believe should not be taken away, and we refuse to do that.
The NYAG also proposed to gather additional information (beyond what we normally collect in the course of processing payments) about each game user on the off-chance someone in New York was anonymizing their location to appear outside of New York, such as by using a VPN. This would have involved implementing invasive technologies for every user worldwide. Similarly, the NYAG demanded that Valve collect more personal data about our users to do additional age verification—even though most payment methods used by New York Steam users already have age verification built-in. Valve knows our users care about the security of their personal information, and we believe it’s in our and their interest to only collect the information necessary to operate the business and comply with law.
We respect New York's right to determine the laws governing behavior in the state. We will of course comply if the New York legislature passes laws governing mystery boxes—something it has not done despite considering the issue a few times. Such laws would be the result of a public process, presumably with input from the industry and New York gamers. The type of commitments the NYAG demanded from Valve went far beyond what existing New York law requires and even beyond New York itself. It may have been easier and cheaper for Valve to make a deal with the NYAG, but we believed the type of deal that would satisfy the NYAG would have been bad for users and other game developers, and impacted our ability to innovate in game design.
In addition, although this case is about mystery boxes, we feel the need to address comments made by the NYAG about games, real world violence, and children. Those extraneous comments are a distraction and a mischaracterization we’ve all heard before. Numerous studies throughout the years have concluded there is no link between media (movies, TV, books, comics, music, and games) and real world violence. Indeed, many studies highlight the beneficial impact of games to users.
Ultimately, a court will decide whose position—ours or NYAG's—is correct. In the meantime, we wanted to make sure you were aware of the potential impact to users in New York and elsewhere.
-March 11, 2026
Over to you in the comments - what are your thoughts on it?
We've seen the same conduct here in Canada, just in different industries.
Last edited by Kimyrielle on 11 Mar 2026 at 7:14 pm UTC
Gambling is a serious topic and its a discussion we´ve got to have. But I personally dont think trading card games should be banned and - by extension - neither should Valves marketplace.
@voytrekk: You are wrong, there are tons of alternate marketplaces for CS2 stuff etc. I find them all a bit cumbersome and shady, but its one of the great things about Valve, that they dont lock you down. You can trade user-to-user or use these marketplaces without giving a penny to Valve.
For that exact reason, PUBG descided to lock down trades after a while (changing all items to "marketable - non tradeable", because they got greedy and didn´t want to miss out on fees.
Quoting: voytrekkI think the only thing that Valve should be punished on is the fact that you cannot use another marketplace to trade items. It locks users into a single marketplace that Valve just happens to collect a fee on each transaction. Either take away the fee or allow other marketplaces to compete with Valve.You want another marketplace to be able to compete with Valve on selling digital items hosted on Valve's platform...?
But then the New York office makes me opposed to them losing this by default because they bundled the win condition with ID verification. So I hope New York loses, because I hate ID verification normalization more than I hate lootboxes, ESPECIALLY as a Californian that's unsure if I'll be kicked out of using linux distros I want next year cause of the boneheaded, technologically ignorant decrepit boomer decisions of people I didn't even vote for.
I mean as they say, these crates have been on valve for more than 20 years, and still they cannot get their shit together on completely banning these sites?
its the analog of being the organizer of a sports event and not being diligent, strict enough and allowing the resale and scalping of your tickets for an event... yeah they are kinda responsible.
Last edited by Koopa on 11 Mar 2026 at 11:00 pm UTC
"We think the transferability of a digital game item is good for consumers—it gives a user the ability to sell or trade an old or unwanted item for something else, in the same way an owner can sell or trade a tangible item like a Pokemon or baseball card. NYAG proposes to take away users’ ability to transfer their digital items from Valve games. Transferability is a right we believe should not be taken away, and we refuse to do that."
what about transferability of digital games then?
anyway, its hypocrisys to focus on Valve while the entire industry does that, there are something behind those lawsuits.
If Valve doesn't see the irony in banning over 1 million accounts that further gamify their system, then maybe it is time a court steps in to tell them that yes, spending money on anything like that is gambling it.
There an companies out there where a very large portion of their business is packing up and sending out whatever is in stock, at random.
It's not too dissimilar from going to the grocery store with the intention of buying marked down items and walking home with an unexpected assortment of produce. A person goes with a certain budget and seeks out whatever fruits and vegetables are on sale. It's a complete mystery until the shopper arrives and the person is well aware.
Personally, I enjoy the variety. I know I am getting something of X item(s) and it costs me more or less what I am paying and I will make use of whatever shows up. It's a great way to promote smaller brands and for retailers not to be dependant on one brand. Especially good for books, CDs, DVDs/Blu-Rays if you ask me. Worst case is I give it to someone I know or donate to a thrift store.
I think these mystery box type items actually teach a good lesson. Be open minded and resourceful. Try new things and don't be fixated on getting something specific immediately; have patience.
Last edited by EWG on 12 Mar 2026 at 5:05 am UTC
First off, I, by happenstance, do not play games with lootboxes. So, I have no experience first hand. That said, I do have a brain. lol
With a package of random unknown items, if they are digital and purely cosmetic. Well, that's the way it should be done.
If other games/companies are selling lootboxes where it may lead to a power advantage or time savings then it's not fair and I would not play those games. I don't think others should either and should urge those behind it to change the system.
Don't blame the "genre" as a whole just because there are some out there being greedy and manipulative. Let other people be free to enjoy a "mechanic" when it is incorporated fairly.
If anything, there should be a temporary law restricting "pay to play". It should be specific and have guidelines for fair ways to provide an income for the devs/artists/publishers that reward players on an even field. Not this type of overreach.
Quoting: EWG"Mystery boxes" IRL have become popular over the years. They can range from limited selections of snacks, to beauty or hygiene items, to books, and so on.Guess who else is selling mystery boxes? Framework! 60USD for any mainboard + 3 random items
https://frame.work/products/framework-mystery-boxes/?v=FRANHR0005
Quoting: voytrekkI think the only thing that Valve should be punished on is the fact that you cannot use another marketplace to trade items. It locks users into a single marketplace that Valve just happens to collect a fee on each transaction. Either take away the fee or allow other marketplaces to compete with Valve.Except you can? Those exist. Pages like Markerplace.tf or Scrap.tf just involve the normal trading system, without any money going to Valve.
Quoting: Linux_RocksStill not about to weep for Valve if they lose. lolThis is such a strange attitude to bring to a Linux forum. I don't get it.
I suppose if you only do native gaming, perhaps only buying on GOG and Itch, and so you don't benefit at all from Proton, and don't care about, or for, Valve as a company, that's a valid stance. Even then, you're overlooking the effects of groundswell they've created for Linux by shipping the Steam Deck and promising a Steam Machine, or pushing SteamOS. That groundswell is a big part of why indies still push out Linux builds, from which you benefit.
But I guess if you can overlook all that, AND you don't use Steam ever, then you won't care if Valve are forced to put ID verification in Steam?
But that's a lot of overlooking. And hardly a lol moment.




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