Starvester has a fun idea - taking elements from clicker / idle and factory sims and expanding them to be across a whole star system. Giving you some sci-fi vibes in a chilled out pixel-art setting, it looks like a nice one to spend a few hours in. And, it won't take forever as the idea behind it is that you can actually get it finished.
The developer mentioned it will have around 5 hours gameplay to finish the main campaign.
See the release date trailer below:

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Direct Link
Direct Link
More about it:
About the game
A short incremental game about expanding a star-system wide factory to build giant megastructures in space. Deploy swarms of drones, mine resources, unlock upgrades and harvest the power of the stars!
Features:
- Active incremental progression through resource gathering.
- Tons of upgrades with prestige system and unique mechanics.
- Approximately ~5 hours of gameplay to complete the campaign.
- Mesmerizing drones and relaxing soundscapes to get into a flow state.
- Strictly NO AI was used in the making of this game.
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5 comments
short scifi space incremental? TAKE MY MONEY
1 Likes
I played Starvester's demo when it was first released. It's a fun little idle game. Definitely short, and I'm not sure how much more content will be after what's in the demo, aside from a few extra planets and additional prestige upgrades. I also noticed that the game starts to lag significantly as time progresses due to the sheer number of objects flying around the solar system. Even on a fairly powerful rig, it started to get really sluggish.
I'll still pick this one up, because I feel the dev earned the money for the amount of time I got out of it. Hopefully, the final version will be a bit more optimized, and maybe after a few updates, there will be a bit more than 5 hours of campaign content.
I'll still pick this one up, because I feel the dev earned the money for the amount of time I got out of it. Hopefully, the final version will be a bit more optimized, and maybe after a few updates, there will be a bit more than 5 hours of campaign content.
2 Likes
What? A "number go up" game that actually has a reasonable time to an ending? TAKE MY MONEY!
0 Likes
Do you have to worry about food? Or would that be "Don't Starvester"?
3 Likes
I gave the demo a try. I've never really gotten into these sorts of incremental games, so it was a new experience. I can sort of see the allure of number-go-up (I did end up playing it for almost two-and-a-half hours to get through everything the demo had), but also it just felt so…sterile. So curated, or on rails. The numbers go up, but it doesn't actually mean anything because everything's so balanced; whether you're making 2 or 2 billion fuel per second doesn't really have any effect, because the costs of everything scale up proportionally. There's no way to break the game, ultimately – you're just walking a path that's been laid out for you in advance.
And I feel like I'm coming off quite negatively, but that's not a bad thing necessarily. I guess maybe what I'm trying to say is that it feels like there's a very low skill ceiling – I'm doing lots of work, but it doesn't feel like I can meaningfully get better, or even do worse, at doing that work. I dunno. It's a well made game (the pixel art on the various celestial bodies orbiting around the system is delightful), just maybe I'm not really the target audience for incremental games.
And I feel like I'm coming off quite negatively, but that's not a bad thing necessarily. I guess maybe what I'm trying to say is that it feels like there's a very low skill ceiling – I'm doing lots of work, but it doesn't feel like I can meaningfully get better, or even do worse, at doing that work. I dunno. It's a well made game (the pixel art on the various celestial bodies orbiting around the system is delightful), just maybe I'm not really the target audience for incremental games.
0 Likes




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