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Path of Exile 2 is getting a major update "Return of the Ancients" on May 29th, and there's a lot coming with it - including various Steam Deck updates.

A lot of what's coming will help all platforms, including other handhelds, but they've clearly been testing the big update on the Steam Deck too in the hopes of getting it the big green tick.

The new major update will add in six new Endgame storylines, new Pinnacle Bosses, new crafting systems, new Ascendancy Classes, and a ton of new Unique Items, a new Challenge League and more in what they say is the biggest update for the game yet. See the trailer below:

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Grinding Gear Games (GGG) recently did a Q&A session with ZiggyD Gaming where GGG were asked about Steam Deck support, to which game director Jonathan Rogers from GGG said (quoting with my best ability to cut out all the "um ah uh like like" and so on):

"There were a few things around the UI that made it so we couldn't get Steam Deck Verified. Like UI size. So we've actually added a lot of options for UI scaling in like different areas now. So pretty much everything like hovers, all these different areas are now scalable. All the different parts of the UI. And that means we can now have defaults for the Steam Deck, that we can now go okay Valve can you Steam Deck verify us please and get all that stuff. And we're testing on the Steam Deck now that we have Steam Deck stuff internally. It's a thing we're taking seriously, because we know there are a lot of people who want to be able to play it on the Deck. [...] I really want to make sure that uh by launch especially that it's like a perfect experience. There's still some performance issues of the endgame on Steam Deck, like it's still not quite there that we need to work on. But during campaign it's fine. [...] So there's like a few things there we still need to improve, but in terms of like the experience of the main experience and all that stuff, it's way better now.

Release Date: 6th December 2024
Platform: ⚛ Proton / Wine
Official links:Steam
Article taken from GamingOnLinux.com.
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I don't really care about their updates until they fix the sprint bug they introduced last year with "sprint bug fix" patch. Ironically the previous bug (when sprinting was introduced) was annoying but people could learn to not trigger it. The new bug is triggered randomly and is affecting my chrono-monk (one of the most funny glass-canon builds) that hard, that there is no chance on any progress close to lvl 90. I posted pages of feedback and tried to analyse the trigger (which is hard without source code and random behavior) and they just don't care... I am usually very calm when it comes to bugs, but not when devs don't care for high priority character control regressions.

So I hope it is fixed or I will not pay and play another session (there is no point if I have fun dealing with that bug every second map). I would rather love to speak about online games without KLAC and cool skill systems and great artstyle etc...
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