Finally giving Civilization VII players what they really want - Test of Time brings the ability to play continuously as one civ all the way through. This is the biggest update to the game since the original release back in February. Currently, it's still sitting on a Mixed overall rating from Steam gamers. Perhaps this might finally turns things around properly.
With this update the main reworks are:
- Time-Tested Civs: Players can now play as one civilization throughout an entire campaign. Players will still have the option to evolve their empire into a different civilization during Age Transitions. When playing as Time-Tested civilizations, the new Syncretism mechanic will allow players to create all-new builds by adopting the Unique Units or Infrastructure from another civilization that's currently in its Apex Age, or double-down on what makes their civilization unique with Affirmation.
- A new Victories system: Victories have been completely reworked to reward dominance throughout an entire game. The Victories system makes sure that wins in Civilization VII are defined by making interesting choices and giving players as many paths as possible to pursue greatness.
- Triumphs: Completely replacing Legacy Paths is the new Triumphs system. Triumphs offer a wide range of optional, challenging objectives to help each game feel unique, and are tied to each of the six Attributes: Militaristic, Cultural, Scientific, Economic, Diplomatic, and Expansionist.

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Plus other changes:
- A new Fractal Continent map.
- A new Commerce screen.
- A new Advisor Council.
- Updated map generation.
- New Narrative Events.
- Updates to Specialists and Biomes.
- New audio and music.
- Numerous balance changes.
- New free leader, Alexander the Great!
- And more!
Some you may have missed, popular articles from the last month:
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