AI, AI, AI - now in your game engine too! Unity has rolled out Unity AI in Open Beta that will apparently help games be created faster.
The trailer, that you can watch below, I will jokingly say is Unity adding in a "make a game for me" button. Because, that really does seem to be what they're playing on here. We've long seen jokes in game developer circles about how people expect developers just to be able to add in things at the press of a button - and now with the power of AI, they might actually be able to.

Direct Link
We're going from "asset flips" to "AI flips" now right?
Jokes and hyperbole aside, some parts of this really could be helpful, but it still comes with all the usual caveats when it comes to anything involving generative AI. Their AI policy page notes pretty clearly it uses Google Gemini, so the usual copyright issues come in here - who actually owns the code and models it generates? And, who understands it? If people are just entering prompts - what are they learning? Not a lot. Creating games faster maybe, but without the understanding and artistic intent behind it.
How do you feel about games being made with AI like this?
Could it be that too many serious game devs switched to Godot or Unreal Engine after their previous enshittifications, so they decided to pull newcomers with "here everyone can create games" or companies to tell "your game studio can do the same work with 5x less artists in half the time", not saying that many people don't want to play slop?
8 years ago I thought that neuronal network algorithm will be a great deal for game development, not because it can generate assets, but because it can change or calculate data on runtime. My hopes were that usernames can be voice generated by TTS while all static texts are spoken by actual voice artists. Other hopes were that animating clothes physically correct without clipping to a much lower performance impact than doing actual math will become a standard technique build in engines. Everything trained ethical correctly of course (because it does not require large models). The reality is, biggest companies are allowed to steal all data to sell them combined via a so called "model"-file ... or worse, just selling the access to it ... to generate the whole game instead. And instead of cool technical improvements to simulate visual physics we get double FPS fake images that increases the latency.
If technologies can be used in a good way and a bad way, why we always decide to use them in the worst way possible?
Edit:
I am not afraid AI will replace serious game development any time soon. But game stores will look more and more like YouTube: 80% slop and 20% actual games on the search results and for little Indies it will get even harder to get found. So less people can live from that work, even if these games are good.
Last edited by PlayingOnLinuxphone on 5 May 2026 at 11:15 am UTC
And now it's coming true! WEEEEEEEEEEEEEEEEEEE 🤬




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