Looks like Epic Games may be looking to actually improve how Easy Anti-Cheat works on Linux, with a job listing for a Senior Game Security Engineer. While the Epic-owned Easy Anti-Cheat does work on Linux, it's not at the kernel level and that's partly why so many games that use it decide to actively block Linux.

From the job listing:
In this role, you will
- Apply deep knowledge of operating system internals to detect and prevent the latest cheating techniques
- Champion Linux anti-cheat capabilities for Epic
- Reverse engineer cheats and other malicious software
- Actively seek out the next opportunity to make an improvement
- Communicate regularly with internal and external game developers to meet their unique needs
- Build a strong overall understanding of our game security systems
- Work closely with anti-cheat data analysts to quickly iterate on new techniques developers
What we're looking for
- Expert knowledge of C/C++ in a security environment
- Deep knowledge of Linux and Windows OS internals
- Familiarity with development and security practices on Linux and Windows
- Experience debugging and reverse engineering x86-64 binaries
- Understanding of online multiplayer video game architectures
- Experience working with data analytics to solve, prevent, or monitor problems at scale
- Understanding of code obfuscation techniques
Job listings like this don't suddenly mean they're working towards Fortnite on Linux though. But at least it could be work towards eventually allowing it to work. Going by what Epic Games' CEO Tim Sweeney said back in 2023, Linux / SteamOS would need "tens of millions of users" before that were to happen.
See the job over on Epic Games.
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27 comments
Quoting: fschauppSounds like to me, Secureboot + Signed Kernel&Modules + SELinux + Signed Proton + Wayland will be maybe the new requirement chain of trust.What you're imagining involves measured boot, not secure boot.
I mean, even some Android apps manage to get a solid set of system integrity check like for some banking and government authentication apps.
If the tradeoff for running modern and mostly cheater-free online multiplayer games is just running the official distro kernel and secureboot + selinux, count me absolutely in!
If it's some systemd-gamingd thing.. I maybe need to think about it a bit..
Unless you wouldn't mind switching the OS monopoly from Windows to the device manufacturer.
SELinux won't help shit, it would involve some of the more contentious extensions like TDX or some of the even more contentious modules I forgot.
Edit:
IPE could also help
Last edited by LoudTechie on 15 Jun 2026 at 4:07 pm UTC
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Quoting: LoudTechieSecure anti-cheat can be build in an open manner, but nobody has done it yet.At the end I don't care for games that do not customers my freedom, especially on THEIR systems. Or does the game company pay me for getting my system compromised, while they also could do proper server side anti-cheat? My system is no gaming console, it is also a productive machine. And many other PCs of many other people are similar.
Last edited by PlayingOnLinuxphone on 15 Jun 2026 at 4:59 pm UTC
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I would be *so* happy if this listing means they're working on Linux support for Fortnite, I, just a couple days ago, set up a Windows 10 IoT LTSC dualboot because the damn Fortnite bug bit me again.
Fortnite is, literally, the ONLY game I play at least semi-regularly that absolutely requires Microslop and I refuse to put Windows 11 on this machine. 10, though, that's fine.
(They lured me in with the anxious little jester and jackass rabbit from the cartoon that I like. I'm only human.)
Last edited by pilk on 15 Jun 2026 at 6:50 pm UTC
Fortnite is, literally, the ONLY game I play at least semi-regularly that absolutely requires Microslop and I refuse to put Windows 11 on this machine. 10, though, that's fine.
(They lured me in with the anxious little jester and jackass rabbit from the cartoon that I like. I'm only human.)
Last edited by pilk on 15 Jun 2026 at 6:50 pm UTC
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All of those anti-cheat techs are "feel good" software. In a world where you can use a AI PC to analyze gameplay from a secondary, clean as a whistle PC/Console and make inputs on it to cheat, there is nothing this invasive crap can do about it.
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I sure wish GOG would release a linux version of GOG Galaxy 2, man that would be a killer app for Linux. Well, it would be good at least. They can just hotwire into steam proton builds and custom whatever...
One day...
One day...
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Quoting: PlayingOnLinuxphoneEffective server side anti-cheat is just as freedom taking as effective any other anti-cheat.Quoting: LoudTechieSecure anti-cheat can be build in an open manner, but nobody has done it yet.At the end I don't care for games that do not customers my freedom, especially on THEIR systems. Or does the game company pay me for getting my system compromised, while they also could do proper server side anti-cheat? My system is no gaming console, it is also a productive machine. And many other PCs of many other people are similar.
In all cases they're violating your zeroth right to do whatever you want with your software and your computer by imposing their desired playing style on you.
The best we can do in the sense of freedom is make it possible to proof that you played in the desired manner and still allow you to play the thing in a non-desired manner as long as you don't try to proof it, which is what homeomorphic signing does.
Signing algorithms only maintain integrity not confidentiality, so you can still read the original code and make your own non- or differently signed version, while being to proof you played with the approved code if it's your desire to do that and you actually did that.
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What are you even talking about? When I speak about KLAC vs server-side anti-cheat I never speak about freedom or such kind. The whole point is system integrity, security, compatibility issues (also on Windows with 2 different kinds of KLAC that conflict) and eating up resources on your system, often even without playing that game. Freedom is a completely other topic.
Freedom also requires rules that take away freedom, otherwise you want "freedom for me, not for thee". And such rules can be "cheating only allowed on cheating-servers", so that you can play however you want, just in a manner where everyone agree it is okay to do so. That is also possible with server-side anti-cheat.
Server side anti-cheat begins with checking if an action is allowed like using a skill to check if it is on cooldown or not. That is the most basic thing that should be done and already prevents 95% of all cheats. Games that use KLAC, because they did not even build in these basics? League of Legends (at least the match making launcher), Grand Theft Auto Online (you can become a game master and crash the game for other players or block cheating reports or prevent players from connecting to other lobbies, there is 0.0% validation) and probably more. I am fighting against this laziness of game studios that in additional forces us to run these problematic tools on our systems.
Freedom also requires rules that take away freedom, otherwise you want "freedom for me, not for thee". And such rules can be "cheating only allowed on cheating-servers", so that you can play however you want, just in a manner where everyone agree it is okay to do so. That is also possible with server-side anti-cheat.
Server side anti-cheat begins with checking if an action is allowed like using a skill to check if it is on cooldown or not. That is the most basic thing that should be done and already prevents 95% of all cheats. Games that use KLAC, because they did not even build in these basics? League of Legends (at least the match making launcher), Grand Theft Auto Online (you can become a game master and crash the game for other players or block cheating reports or prevent players from connecting to other lobbies, there is 0.0% validation) and probably more. I am fighting against this laziness of game studios that in additional forces us to run these problematic tools on our systems.
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