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Valve gave us the latest teaser for the Steam Machine and Steam Frame which they said are now shipping "this summer" in a post about their verification systems.

So we've gone from early 2026 around the original announcement, to it arriving sometime in the first half of the year due to component shortages and pricing and now sometime "this summer". Can't be easy to do a launch like this with everything going on - and we still do not know the pricing.

The Steam Deck Verified program has now officially expanded to include both systems, and we already knew mostly what to expect from this from Valve's GDC talks earlier in the year. For Steam Machine, it's basically the same as the Steam Deck - as Valve said: "If your game already runs well on Deck, it will also run well on Machine with no extra work required from you" but naturally may run better because it's more powerful.

The Steam Frame is the one that's really different here though, because it can either stream games or run them directly. So with Steam Frame Verified they're focusing on the standalone mode to have "the default graphics configuration needs to perform well, text and UI elements need to be clear and legible on the built-in display, and the default controller configuration needs to work well with the Steam Frame Controllers" which applies to both VR and non-VR titles.

Valve also updated the game developer Partner Dashboard to include more info for the Steam Machine and Steam Frame along with their testing information.

There's also the updated Steamworks developers documentation:

Source: Valve

Article taken from GamingOnLinux.com.
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Philadelphus 3 hours ago
Leaving aside the question of pricing for the moment, I wonder how much of this delay is due to supply chain problems and securing enough components to be able to keep up with projected demand. We saw how quickly the controller went out of stock. In some ways the pricing doesn't matter much* if Valve can only secure enough RAM to make a hundred Steam Machines a month. Maybe they're trying to build up a big inventory before launch. Or maybe they're still ironing out issues with SteamOS on new hardware. There could be a lot of reasons for the delay.

*In broad terms, obviously it matters very much to individuals.
CatKiller 2 hours ago
Quoting: PhiladelphusLeaving aside the question of pricing for the moment, I wonder how much of this delay is due to supply chain problems and securing enough components to be able to keep up with projected demand.
Valve at GDC in March:
"If you have a line on a bunch of RAM, we would love to buy it from you!"
Mohandevir 59 minutes ago
Quoting: Purple Library Guy
Quoting: CaldathrasSadly, I'm old enough to remember the times when a good gaming rig easily cost anywhere from $2,500 to $4,000 (in Canadian funds).
In pre-inflation Canadian funds, even.
Bought my first pc, a Pentium 166, in 1995, with my hard earned summer job money for 2400$. Couldn't afford a monitor, borrowed one from my older brother.

Yep! Rampocalypse prices are not even close to that.

This said, it doean't mean that the actual situation is ok. It's just a memory of a time when computers were even less affordable then today. Before it was "democratized".

Last edited by Mohandevir on 6 Jun 2026 at 1:53 am UTC
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