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Paradox today released the major Stellaris: Nomads expansion along with a free update, and it's one of the most game-changing DLC ever released for it.

While traditionally Stellaris is all about claiming systems and expanding, Stellaris: Nomads keeps you on the move with your civilization living on a massive, fully upgradable Arkship. It's available as part of the Season 10 Expansion Pass which gives a discount or standalone at $24.99 / £20.99 / €24.99.

See the release trailer below:

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Features of Nomads include:

  • Nomadic Empires: Create empires that are not bound by claiming systems or colonizing worlds. Instead, navigate the stars with massive Arkships, your main habitats.
  • Arkships: Your capital, your cradle, and your fortress. This massive, fully upgradable wonder will replace traditional Worlds for your empire. Customize Military, Scientific, or Civilian Arkships with specialized modules, districts, and upgrades as your Empire evolves by traveling through the stars.
  • Wayline Networks: Construct Waystations to create lasting interstellar trade routes that harvest resources you can claim with a simple pass through.
  • Contract System: Perform task-driven interactions with other empires to earn favor, resources, and influence.
  • New Origins:
    • Voidfarers: The standard origin for Nomadic Empires. A flexible, streamlined start for you to define your own nomadic journey.
    • Heirs of the Khan: Play as the successor of a murdered Khan, as you evade marauder hit-squads through trickery and bribery until you are strong enough to come back and reclaim your throne.
    • The Sacred Path: Guide a fleet of pilgrims towards ancestral holy sites in a galactic pilgrimage. Your journey is a spiritual odyssey fueled by faith.
    • Forever Cruise: Manage a society split between a pampered elite demanding new entertainment and sightseeing opportunities from their vista lounges, and an overworked crew keeping the dream afloat.
  • New Ambition: Defender of the Galaxy: Command a set of Hero Ships to fight against existential threats and, when the threat is vanquished, make the choice that will mark you as a true hero of legend.
  • The Stellar Canon: This late-game Megastructure upgrade allows you to weaponize your entire energy stockpile, discharging it into a devastating beam capable of striking enemy systems across the galaxy.
  • Champions Forge Live!: Answer the call and participate in gladiatorial fleet combat all across the galaxy. The winner gets the Trophy relic and glory, the losers only envy.
  • New Renown Nomadic Paragons
  • New Civics and Traditions

It launches alongside the free 4.4 'Pegasus' update. Some of the major changes includes the addition to allow players to join and leave wars in progress, "vastly" improve job systems and selection, a rework of the situation log interface, performance improvements, bug fixes and so on. See the full list of changes on their official forum post.

Release Date: 9th May 2016
Platform: 🐧 Native Linux
Article taken from GamingOnLinux.com.
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3 comments
such 2 hours ago
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Paradox writes "release" but it's actually pronounced "early beta".
Grishnakh 1 hour ago
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Generalized comment here: I own Stellaris, haven't played it yet. But a quick check on Steam shows there are now 24 DLCs etc. I haven't bought and paid for.

There comes a point where I can't justify spending more money to "enhance" or "experience the ultimate" a game has to offer. If it wasn't the best you could make it with Release 1, why should I have to invest (at Steam retail) ~$250 to make it the best? Do I really think I'll have the time to meander through all the cultures, colonizations, and conflicts?

At this point Stellaris is so vast there's no meaningfulness to it for me. Kudos to those who enjoy it and can spend a demi-lifetime in it. I just can't buy into the "this is really awesome!" DLC marketing with each new release.

Last edited by Grishnakh on 15 Jun 2026 at 5:25 pm UTC
Purple Library Guy 25 minutes ago
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Quoting: GrishnakhGeneralized comment here: I own Stellaris, haven't played it yet. But a quick check on Steam shows there are now 24 DLCs etc. I haven't bought and paid for.

There comes a point where I can't justify spending more money to "enhance" or "experience the ultimate" a game has to offer. If it wasn't the best you could make it with Release 1, why should I have to invest (at Steam retail) ~$250 to make it the best? Do I really think I'll have the time to meander through all the cultures, colonizations, and conflicts?

At this point Stellaris is so vast there's no meaningfulness to it for me. Kudos to those who enjoy it and can spend a demi-lifetime in it. I just can't buy into the "this is really awesome!" DLC marketing with each new release.
Just try playing the base game. I think it's unlikely DLCs for a game you haven't played are going to have meaning to you. Once you've played it, if you even like it, then you'll start having an idea which DLCs you might figure would be good and/or worth the money. Until then it seems to me you're overthinking based on too little evidence to draw any conclusions.
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