After recently launching a big stable SteamVR update with a whole lot of fixes and Linux improvements, a fresh SteamVR Beta arrived.
There's a lot of work going on towards the Steam Frame that will be launching this Summer with SteamOS Linux. Hopefully soon then, we'll know exactly when the Frame will arrive and what the price will be - which will no doubt be a bit of a shock.
SteamVR Beta version 2.17.1 brings:
SteamVR:
- Fix bug with headset initialization on 3rd party headset when many body trackers are in use.
- Improved linux support on vrgames that invert nearZ/farZ.
User Interface:
- Refined appearance of grab handles (for moving / resizing frames).
- Grab handles (theater / dashboard / torn-off / keyboard) can be moved in depth using thumbstick.
- Keep floating frames centered when resizing.
- Updated Room Setup bounds appearance.
- Updated Laser Mouse appearance.
- Updated theater mode placement math.
Developers
- Added setting to disable vr streaming auto-connect on resume.
- Added setting to disable chaperone bounds.
I'm so excited for the Frame, to see what the future of VR is like. Would be nice to take down my Index Base Stations, and not have wires feeling like they're pulling me around.
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6 comments
i'm also excited, haven't done any VR since getting the original oculus rift a lifetime ago, on a different continent. it's quite funny, i remember thinking that the rift controllers were near perfection, and it's clear that valve reached the same conclusion after messing with the wands and then the knuckles.
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Looking at those new Deck prices I say: LOL.
Last edited by such on 6 Jun 2026 at 12:12 pm UTC
Last edited by such on 6 Jun 2026 at 12:12 pm UTC
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I really hope valve release a new game to showcase the hardware, there's still nothing that's topped alyx in the vr space
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Quoting: suchLooking at those new Deck prices I say: LOL.Yep. But it'll still sell out.
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What kind of games do people play in VR? Is it basically just FPS?
I never thought VR gaming would take off, but it seems people do want it. I guess when I think of VR I think of lame golf demos and lightsaber duels that my nephew showed me about 5 years ago.
I never thought VR gaming would take off, but it seems people do want it. I guess when I think of VR I think of lame golf demos and lightsaber duels that my nephew showed me about 5 years ago.
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Quoting: PoliticsOfStarvingWhat kind of games do people play in VR? Is it basically just FPS?There's Alyx, there's a Batman, Asgard's Wrath, a few more. If all those VR-exclusive/first games were accessible via a single VR platform... it wouldn't be remarkably appealing, but it could be borderline worth it. Add all those VR versions of non-VR games and that's the tipping point, depending on how many that adds up to.
I never thought VR gaming would take off, but it seems people do want it. I guess when I think of VR I think of lame golf demos and lightsaber duels that my nephew showed me about 5 years ago.
The big problem for me is that each platform has a tiny handful of "proper" games, but it's never enough for me to invest and try it. Meta is deeply problematic, just closed the Asgard's Wrath studio anyway, so what's even the point of buying into that. Sony doesn't seem to remember they're in the VR game business, and whenever they are reminded they still don't bother with basic, common sense catalogue maintenance stuff, like porting games from v1 of their headset to v2 so that, y'know, a potential customer can buy v2 Sony VR for 3 games, and not 1.
And now it looks like no one seems to be funding VR reliably anymore. How and why are people supposed to buy into this tech?
So, open or bust. Which makes Valve hardware... possibly the least unappealing.
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