Love over the top action? Everything is Gun! built for those who love old-school speed and lots of destruction - with an arm you constantly change. Here you're a captive in an ever-changing prison, with your survival being broadcast - it's all about surviving and evolving your arsenal for as long as possible.
Since the game layout changes every time you die - you can't rely on memorising anything. It's all about those reflexes, air control and bunny hopping your way to victory through the total chaos.

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In an email to GamingOnLinux, one of the developers said: "Since most of our team members are Linux enthusiasts who use the OS both professionally and personally, supporting the platform is a passion project for us. We are proud to confirm that the game will have Native Linux support".
Additionally in a separate press email Yuriy Popov, Co-Founder at Incineration Productions, said: "We looked at the current gaming landscape and felt that modern shooters have become far too 'safe,' trading raw mechanical depth for cinematic hand-holding. We missed the unapologetic, high-stakes speed of the 90s - an era where your movement was your only shield and every kill felt earned, not gifted. We knew it was time to bring back a game that actually respects the player's skill.
At the same time, we wanted to fuse that speed with the sheer entropy of The Binding of Isaac - chasing that specific high you get from game-breaking item synergies that shouldn’t legally exist.
Everything is Gun! is the result. We aren’t here to tell a bedtime story; we are here to provide a character controller that feels like butter, a modular gun engine that invites chaos, and a world that will chew you up the second you hesitate."
Game Highlights:
ISAAC-STYLE SYNERGIES: We don’t just do +5% damage tweaks - we do weapon-breaking mutations. Every augment you collect fuses directly into your raw limb, layering on top of the last to unlock unforeseen lethal capabilities. Strategically stack and architect apocalyptic weapon systems unique only to your run - turn a basic pea-shooter into a sweeping wall of ricocheting flak, fire acid-tipped slugs that dissolve armor, or detonate every single casualty into a map-shattering explosion. But who cares if you level the map? You never play the same layout twice.
100+MPH, NO HAND-HOLDING, UNCAPPED MOMENTUM: This is pure skill expression. No sprint buttons, no cover mechanics, and zero aim-assist - your agility is your only armor. Navigate a chaotic bullet hell with razor-sharp precision, chaining bunny hops, lightning-fast dashes, and pixel-perfect flick shots to outpace the carnage. Paint the walls with your enemies - because in this world, if you stop moving, you die.
ASYNCHRONOUS MULTIPLAYER REVENGE: You don't just climb a static leaderboard - you become a living, breathing threat. The moment you complete a run with an unstoppable god-build, the network immortalizes your exact execution, weapon synergies, and movement patterns - uploading your playstyle into the grid as a legendary Ghost Boss. You will bridge into other players' sessions globally, hunting down your friends and rivals with the very weapons you perfected, triggering a ruthless cycle of global rivalries, and humiliating anyone who dares to challenge your legacy.
ENGINEERED FOR THE STREAMING ERA: Much like the televised carnage of your in-game bloodbaths, your real-world stream is a live arena where the audience holds the trigger. Built from the ground up for Twitch, viewers transform from silent spectators into active executioners or vital allies. Take control of the battlefield in real-time - vote on chaotic reality-bending modifiers, deploy lethal traps to troll your favorite streamer, or throw a crucial lifeline to save their run.
The full game is due out in late 2027. One to stick onto your wishlist to keep an eye on. Sounds like a lot of fun.
The only thing in the trailer that bothered me a bit is fact that there didn't seem to be enough different environment variety.
But other than that gameplay looks like lots of fun!



