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0 A.D. Alpha 8!

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Please give a warm welcome to 0 A.D. Alpha 8!

Top new features (but much more included);
Quote
      Bartering system: Buy and sell resources in exchange for other resources. Resources are traded at exchange rates that vary with each deal. For example, to purchase 100 Food, the player may have to spend 100 points of another resource type (Wood, Stone, or Ore). By the next deal, however, Food will become 1% more expensive. Over time, the exchange rate automatically gradually resets to the default rate.
      Saved game support: Single-player games can be saved and reloaded.
      Multiplayer reconnection support: If you are disconnected when playing (by an unreliable internet connection, or perhaps by the game crashing), you no longer have to abandon the match - you can simply connect to the server again, and it will launch you back into the match in a few seconds.
      45° Field of View (FOV): The FOV was changed from 20 degrees to 45 degrees. This means the view of the camera was changed from a nearly isometric angle to provide a deeper, more immersive look, which is standard in other 3D video games. You can see the difference easily by toggling back and forth between these two screenshots: 20°, 45°.
      AI improvements: The default AI engine is now qBot, kindly contributed by WFG programmer Jonathan Waller, also known as quantumstate. qBot is still having trouble learning how to fend off attacks, but it runs a tight ship economically, and it can be very sneaky militarily. In fact, qBot has been observed rushing a human opponent just a few minutes into the game.
      An all-new and unique Persian civilization


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They are also looking for donations on their pledgie campaign to help them pay for their volunteers to work full time on the game!
QuoteWe've raised $1,191.00, but still need $2,059.00!

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The comments on this article are closed.
Brandon Smith 27 December 2011 at 7:12 pm UTC
That voice is oddly familiar.
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