Update 25/06/20: they also dropped support for We Were Here Too as of June 25. This was announced here in a very casual and uncaring manner too. They also entirely removed the Linux build from Steam.
The release of this update also means we are ending support for Linux and 32 bit versions of We Were Here Too. You might have noticed this already happened for the other We Were Here games.
Checking back on the first game, We Were Here, they also entirely removed the original Linux build there a few days earlier. That wasn't much of a problem as it was a free game but We Were Here Too was a paid game.
Original article below:
Total Mayhem Games have announced that We Were Here, a co-op puzzle game series, will no longer support Linux. Currently the series is made up of We Were Here (which is free), We Were Here Too and We Were Here Together.
The first two had Linux support, with the third being released in October last year without a Linux version. Now they're dropping support for Linux completely (and VR too). Perhaps not entirely unexpected then if they weren't continuing it with newer games. Why though? As they said in an announcement yesterday:
Regretfully, we are announcing that we will no longer support Linux going forward. We know this will come as a disappointment to some of you, but it simply isn't practical to provide support considering how quickly the software is changing and the limited number of people who actually use Linux to play We Were Here games.
They've already removed the SteamOS/Linux icon on the store page for We Were Here (the free one), although currently the Linux build is still there. We Were Here Too doesn't seem to have been touched…yet, and it's not clear if it's only going to be dropped for the first one as this still has the SteamOS/Linux support icon.
A real shame, as We Were Here Too is actually a pretty fun game and one we took a look at before. If this situation sounds familiar, it's because Rocket League also dropped Linux support earlier this year.
This is the constant struggle of a niche platform. We are at least slowly trending upwards going by the Linux user share on Steam. Until we grow a lot though, we aren't likely to see consistent developer support. A lack of developer interest is part of the reason Valve teamed up with CodeWeavers to create Steam Play Proton too, so there's at least something to fallback onto.
If you missed it, we also recently went over some interesting Steam milestones for Linux.