Joining many other companies that seemingly woke up to actually supporting free and open source software, Unity has now pledged funding towards Blender.
Blender is the free and open source 3D creation suite. It supports the entirety of the 3D pipeline—modeling, rigging, animation, simulation, rendering, compositing and motion tracking, video editing and 2D animation pipeline.
Unity has joined them as a Corporate Patron which means they join the likes of AMD, NVIDIA and Epic Games in providing at least €120k a year in funding. This has helped to push the monthly amount that the Blender Foundation receives to over €100K per month (more here). Blender say this will allow 20 developers to work on the application full-time, which is good news for the industry as a whole.
“Ten years ago Unity already offered support for Blender files to Unity users” said Blender Foundation founder and chairman Ton Roosendaal. “Thanks to the grant we will continue investing in Blender core development, with particular focus on high quality interoperability with free and open formats.”
“At Unity we believe the world is a better place with more creators in it. This has always been at the core of our business. As such, our values align with those of the Blender Foundation and it seems a natural fit to continue our support of an open ecosystem that enables millions of users to create 3D content with a free tool,” said Dave Rhodes, Senior Vice President & General Manager, Unity Create Solutions, Unity Technologies.
Really good news, ensuring this vital open source software that supports Linux well can continue improving. From creating games to films, Blender is a very versatile tool.