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Factorio 1.1 update is out with blueprint flipping, performance upgrades

By - | Views: 17,766

A big feature players have been asking for a long time is now live in the Factorio 1.1 update, and it should run smoother than ever with big factories.

Blueprint flipping is the big headline feature here, allowing you to pretty much copy and paste creations while also now flipping them around. They repeatedly said no on it but then they wanted it and so they hooked it up in a way that only allows it for blueprints that can flip properly (preventing giving you a bunch of broken creations).

Seems to work okay too:

Lots more than just that arrived with Factorio 1.1 including:

  • Spider waypoints and the ability to set spiders to to follow other things. Making controlling the big spider mechs a huge amount easier.
  • Smart belt building to lock quick building into a direction, and automatic underground belt traversal. Building belts nicely has never been easier looking at it.
  • Multithreaded belts to help boost performance. This will be especially noticeable in the later game stage.
  • New Train Overview GUI.
  • Much faster saved games.

That's just the basic gist of it, you can see the full details of the 1.1 update here.

Factorio is an absolutely incredible game and I imagine most people who've put a few hours into it will agree. Looking at Steam, it's hit over 87,000 user reviews now and still remains on an Overwhelmingly Positive rating. That's pretty amazing and so hopefully they can keep on expanding it for years.

You can buy a copy of Factorio from Humble Store, GOG and Steam.

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About the author -
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I am the owner of GamingOnLinux. After discovering Linux back in the days of Mandrake in 2003, I constantly came back to check on the progress of Linux until Ubuntu appeared on the scene and it helped me to really love it. You can reach me easily by emailing GamingOnLinux directly.
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Ehvis 30 Jan
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Funny that a few pretty major features weren't even mentioned in the release blog post. Stuff like spidertron logitics requests, which makes them much more capable remote builders. On the other hand, I've been playing the experimental for a couple of weeks and it also contains features that I didn't know about. Who knew there was a new train gui. Maybe I should have opened the damn thing .

Also interesting that they're still making effort to improve performance. I've made one pretty big base (2.7k SPM, not gigantic, but still much bigger than most will ever build) and never dropped below 60.

Last edited by Ehvis on 30 January 2021 at 9:03 pm UTC
denyasis 30 Jan
Such a good game. Even better that it will hopefully run better on my old laptop.
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