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Along with the major expansion coming to Stellaris with Federations, Paradox Development Studio as expected are working on a huge free patch and it's sounding good.

One problem with Stellaris, is that big games end up slowing down—a lot. PDS are aware of this and they've been working on it. Using a saved game from the community that had 20,000 "pops" on quite a powerful PC (Intel Core7-7900X @ 3.30Ghz, 10 cores and 20 threads, and AMD R9 Fury) they showed off the difference between 2.5.1 "Shelley" to 2.6 "Verne".

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Looking closely at the dates between the two, the ticks have a clear and massive improvement. While not everyone can expect the same difference, they did say on "average" they saw between "15% and 30% improvement in late game situations". No matter what your PC is, you're likely to see some kind of improvement at least.

Why are Pops a big part of the issue? Well, as they explained Pops do a lot:

There are many reasons why pops consume a lot of time in Stellaris, but the main one is that by endgame we have SO MANY of them. SO So so so so many. And they do so much! Pops have to calculate how good they’d be at every job (they do so every 7 days). Then they have to fight every other pop on the planet to get the job they’re best at. They also have to check if they could have a specific ethic. If they could join a specific faction. How happy they are. How happy they could be. How happy they would be on that planet over there.

If you want the full explanation of what they've done to achieve this, you can find the technical post along with the saved game example here in a fresh Dev Diary. Once Stellaris 2.6.0 and Federations have a release date, we will let you know.

Article taken from GamingOnLinux.com.
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12 comments
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Dunc 21 February 2020 at 12:03 pm UTC
Great work, guys. Now do Cities: Skylines. (Yeah, I know it's not in-house, but surely they could give Collosal Order some tips?)
TheSHEEEP 21 February 2020 at 1:33 pm UTC
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DuncGreat work, guys. Now do Cities: Skylines. (Yeah, I know it's not in-house, but surely they could give Collosal Order some tips?)
Tips aren't going to help much if their code architecture isn't even similar.

But I never had any problems with Cities: Skylines performance to begin with.
einherjar 21 February 2020 at 3:04 pm UTC
I could play Stellaris againg, what a great game. But X4:Foundations is stealing to much of my time, and then there is CS:GO...and The Witcher 3 is not finished yet....spare time can be stressfull LOL
Dedale 21 February 2020 at 4:11 pm UTC
Interesting that they mention a CPU with many threads while they explained the game was not a lot multithread and could not be easily modified to be that way.


Last edited by Dedale on 21 February 2020 at 4:12 pm UTC
Kimyrielle 21 February 2020 at 4:14 pm UTC
TheSHEEEP
DuncGreat work, guys. Now do Cities: Skylines. (Yeah, I know it's not in-house, but surely they could give Collosal Order some tips?)
Tips aren't going to help much if their code architecture isn't even similar.

But I never had any problems with Cities: Skylines performance to begin with.

It's not very noticable with smaller cities, but as soon as a city grows large, the game becomes both laggy and unstable. And I am not even talking about the 81 tile mod. Superficially, it seems to be a similar issue as with Stellaris: Too many Cims doing too many things.
Dunc 21 February 2020 at 4:57 pm UTC
KimyrielleIt's not very noticable with smaller cities, but as soon as a city grows large, the game becomes both laggy and unstable. And I am not even talking about the 81 tile mod. Superficially, it seems to be a similar issue as with Stellaris: Too many Cims doing too many things.
Yes, and it's been getting worse over time. I have 80k+ cities that worked (reasonably) well, on a lower-powered machine, four years ago that I can barely even load now.
Hori 21 February 2020 at 10:36 pm UTC
Most important change in this update IMO.

I'm not saying that the new content/features it brings are bad, but the game already has a ton of amazing content... It's just unfortunate that much of it is hidden behind a performance wall in the late game. It's... not very enjoyable when it runs so slow, especially as it happens on pretty decent CPUs even.


Last edited by Hori on 21 February 2020 at 10:37 pm UTC
Purple Library Guy 21 February 2020 at 11:17 pm UTC
It's got to the point where I've been known to have my laptop next to my gaming computer and read manga on it while Stellaries chugs along.
Meanwhile
QuoteThen they have to fight every other pop on the planet to get the job they’re best at.
. . . Suuuuure they do. That would explain why when I look at a planet in the later stages, and I've got a mix of my core species heavily optimized for awesome research and some random immigrants with farming bonuses or whatever, I always find random immigrants in scientist jobs.
Or maybe they mean literally fight? As in "Krog want do research job. Puny nerd got problem with that?"
techieg33k 22 February 2020 at 1:46 am UTC
Over been looking forward to this dlc and fix. Will be getting back to it with my friends once this update is out
Nouser 22 February 2020 at 12:19 pm UTC
Now if they can fix the last_notification_id desync issues that plague multiplayer games, maybe the game becomes playable again.


Last edited by Nouser on 22 February 2020 at 12:19 pm UTC
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