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Black Mesa, the fan-made Early Access recreation of the original Half-Life is still progressing towards finishing the final content and it's looking damn good.

In the latest update posted on Steam the team showed off some short clips of what to expect and honestly, it's looking gorgeous. The work they're doing might be some of the most impressive to be done with Valve's Source Engine:

They included a number of other impressive looking gifs but I will spare you including all of them here. The point is, work is progressing and the finishing line is finally actually approaching. They're going through optimizations to the Xen levels, to ensure " the game runs as smooth as possible on the myriad of machines out there". They've also gone through "significant progress with deep engine optimisations" and "several sweeping game-wide asset optimisation passes".

They also put out their plans for the release over the coming months, here's what they said about that:

Technical Beta - This will be a couple of maps to test the latest engine, and test the performance of our maps. This will be public, but more or less of a stealth release for people who are interested in helping us test. This way we can test on a lot of machines quickly, and have time to implement any crucial feedback.

Open Beta - After we have implemented the feedback from the technical test, we will push the entire game to open beta. This will give us testing for the rest of the levels to again make sure the game releases as smooth as possible.

Release - Though we are expecting all the betas to run well, if you have been waiting for the full Black Mesa experience, this is what you want to wait for. Once we know the beta does not set people’s machines on fire, we will switch the full game over to the main Steam branch and announce its full release! After this, we will continue to monitor feedback and ideas from the community for Xen, and release periodic bug fixes and updates.

You can find Black Mesa on Steam.

Article taken from GamingOnLinux.com.
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19 comments
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MayeulC 3 May 2019 at 12:16 pm UTC
Are they considering contributing back some of their improvements to the source engine? Quite some mods and games might benefit from them, and it's not extremely worth it to keep them to themselves
lqe5433 3 May 2019 at 3:17 pm UTC
That is not open sourced engine
edo 3 May 2019 at 3:50 pm UTC
lqe5433That is not open sourced engine
who said it was?
g000h 3 May 2019 at 4:26 pm UTC
Picked it up on Early Access some time ago. Glad to see the continued progress and improvements. Not sure when I'll begin playing, but possibly when it leaves Early Access.
Massinissa 3 May 2019 at 4:26 pm UTC
lqe5433That is not open sourced engine
Isn't Black Mesa supposed to run on Source Engine ? oO
liamdawe 3 May 2019 at 4:50 pm UTC
lqe5433That is not open sourced engine
Source Engine, not open source.
ElectricPrism 3 May 2019 at 6:26 pm UTC
IMO "Open Source" should be split into two new definitions:

Public Source
Libre Source

AFAIK the source code for the Source Engine is Public Source, of course the license is not Libre, and Documentation and Support are not up to the minimum standard most devs would require to bind themselves to selecting it as a fate.

https://github.com/ValveSoftware/source-sdk-2013

IIRC Unreal 4 Engine is in the same boat, Public Source but not Libre Source


Last edited by ElectricPrism at 3 May 2019 at 6:26 pm UTC
Patola 3 May 2019 at 6:45 pm UTC
ElectricPrismIMO "Open Source" should be split into two new definitions:

Public Source
Libre Source
It would not be a "split". It would be something else. Open source was never meant to refer to proprietary code whose source you could read. There were already software with "readable" but not modifiable code decades ago, like the PINE email client. The Open Source definition is a very strict one, with 10 points the license must meet to be considered as such.

Now, for Black Mesa... Will it leave Early Access before or after Star Citizen?


Last edited by Patola at 3 May 2019 at 6:48 pm UTC
MayeulC 3 May 2019 at 7:56 pm UTC
Likewise, software does not need to be libre (se CLAs) nor open source (see Icculus ports) for people to contribute back
Sorry to have started this discussion. But I still feel like a GPL-ed engine could go places if developers weren't afraid of that license.
Marky 3 May 2019 at 10:50 pm UTC
ElectricPrismIMO "Open Source" should be split into two new definitions:

Public Source
Libre Source

AFAIK the source code for the Source Engine is Public Source, of course the license is not Libre, and Documentation and Support are not up to the minimum standard most devs would require to bind themselves to selecting it as a fate.

https://github.com/ValveSoftware/source-sdk-2013

IIRC Unreal 4 Engine is in the same boat, Public Source but not Libre Source
I think the term "Source Available" already exists for this kind of situation.
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