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A Mesa developer wrote into the public Mesa-dev mailing list to ask for testers of OpenGL multithreading in Mesa so that they can grow the whitelist of games that will use it.
NVIDIA have released the 384.47 beta driver and it includes support for more GPUs and it has a fair amount of bug fixes. One notable bug fix is that it fixes an issue with newer Feral games.
A Mesa developer has put out a set of 42 patches to help improve Dawn of War III performance on Linux using Mesa. It focuses on the use of KHR_no_error to save some more CPU time.
Even though AMD already did an AMDGPU-PRO Driver 17.10 release, they've done another one with the same name. Confusing as ever, but this newer driver has some useful fixes.
Dying Light and Dead Island Definitive Edition were previously broken on Mesa, but as of today a patch has landed in Mesa-git to fix them both ready for Mesa 17.2.
The latest release of the open-source graphics drivers has now been made available following the final release candidate. There's plenty of new things to love in this release.
Emil Velikov has announced the availability of Mesa 17.1 RC4 for some final testing, with the final release of Mesa 17.1 due in approximately 24 hours.
Mesa 17.1, the next big release for open source graphics drivers on Linux is closing in on release. The third release candidate is now available for testing.
The Mesa developers have been plugging away to get Mesa 17.1 into shape for release, one feature in particular has seen a lot of attention: the shader cache. It will no longer use a percentage of available disk space.
AMD have released their AMDGPU-PRO 17.10 driver which includes a few important fixes as well as official support for Ubuntu 16.04.2 64bit. It should also fix a Mad Max Vulkan issue.
The code for OpenGL threaded GL dispatch is now finally in Mesa-git, after multiple developers attempts to fix it up. This should improve performance in multiple games for users of the open source Mesa drivers.