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Category: Editorial

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Looks like Valve could be set to launch something called Steam Cloud Gaming


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We have Google Stadia (soon), PlayStation Now, Xbox Game Streaming, EA's Project Atlas is coming and more but what about Valve with Steam? Well, sounds like Steam Cloud Gaming is coming.

HopFrog is removing Linux support from Forager and MacOS is not coming now either (updated)


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How about a kick in the teeth with your coffee this Friday morning? Well, that's what I've got for you. Developer HopFrog has announced they will be removing Linux support for Forager and Mac is no longer coming.

Steam's top releases for August 2019 are out, here's our usual look over


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Another month has passed and Valve have just now put up a post going over some of the big new releases on Steam for August.

Voidpoint have said they will not be "censoring" Ion Fury by removing stupid gay joke


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Voidpoint, what are you doing? I am so confused at this point. After releasing a statement we posted last week in our Ion Fury post, the team at Voidpoint now seem to be doing something of a ridiculous U-turn.

A look over Steam's top releases from July, plus some usual quick thoughts on Linux support


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Valve continue their blog posts highlighting games doing well on the platform, with a look at their top releases on Steam during July now available.

Steam Play arrived on Linux one year ago, some thoughts


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Tomorrow marks a special occasion, as Steam Play celebrates its first birthday! A good time to reflect on how it’s impacted Linux gaming.

Going where no Steam Play has gone before with Elite Dangerous


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What’s the one game keeping you a dual booter? Maybe it’s PUBG, or Rainbow Six: Siege? Maybe it used to be Overwatch? For me, that game was Elite Dangerous, and one year on from Proton’s release, I have a story to tell.

G2A have extended the deadline for their proposed key-blocking tool, as more developers are unhappy with them


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Recently, after G2A appeared in the spotlight once again for being terrible, they offered to make a key-blocking tool for developers.

A look over Steam's top releases for June 2019, plus a look at the top games by player count


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Just like I did for May's releases, here's a look over the Valve blog post highlighting some of their top games released in June.

The developer of Streets of Rogue recently commented about supporting Linux


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With Streets of Rogue having left Early Access recently, I'm sure plenty were wondering how it's done on Linux. Turns out the developer, Matt Dabrowski, actually made some interesting comments about it.

Epic Games' Tim Sweeney talks Linux and gaming some more, says Linux is "great"


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Tim Sweeney, the Founder and CEO of Epic Games took to Twitter again recently to answer some questions about Linux and gaming.

Key reseller G2A is back in the spotlight again, as a petition is up to ask them to stop selling indie games


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G2A, the key reseller that isn't particularly liked by most game developers is having some time in the spotlight and as usual, it's not for good reasons.

The former Paradox Interactive CEO thinks "platform holders" 30% cut is "outrageous"


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During Gamelab 2019 at a panel hosted by GamesIndustry.biz, Paradox Interactive's former CEO Fredrik Wester (now the Executive Chairman of the Board at Paradox Interactive) talked about the cut "platform holders" take from sales and they're not impressed.

Paradox Interactive on Linux support, it's being done on a "case by case basis"


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There's been a lot of chatter in the Linux gaming community recently, centred around Paradox Interactive and future Linux support. It's not all doom and gloom.

Steam's top releases of May show why Steam Play is needed for Linux


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Valve have put out a news post to highlight some of the top games put onto Steam in May and it's another reminder of why Steam Play is needed.

Epic's Tim Sweeney thinks Wine "is the one hope for breaking the cycle", Easy Anti-Cheat continuing Linux support


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Here's something interesting, Tim Sweeney, the founder and CEO of Epic Games has been chatting on Twitter again and what he said is quite interesting.

The perils of crowdfunding for Linux games: Eco edition


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When crowdfunding games, there's always a risk that something will go wrong. Sometimes games get cancelled, sometimes the Linux version get cancelled and in the case of Eco from Strange Loop Games they're not exactly filling me with confidence.

The dev of "Marble It Up!" had intriguing words to say about the native vs Steam Play argument for a Linux version


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Now and then I come across a game on Steam where I ask in the Steam forum about possible Linux support, Marble It Up! is one such game but the developer has decided to let Valve handle it with Steam Play.

A discussion on Native vs DXVK for Linux gaming


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That some titles perform better, from an FPS number perspective, when using DXVK is clear, which has lead to some people asking why this is the case. It's the why that I'd like to discuss here; why DXVK is a winner in some cases, why native wins in others, and some of the drawbacks of each approach.

Details on how Slay the Spire sold on Linux plus some thoughts


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In the past, I've spoken to many developers about how their games sold on Linux and this time we have information on Slay the Spire to share.
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