We have Google Stadia (soon), PlayStation Now, Xbox Game Streaming, EA's Project Atlas is coming and more but what about Valve with Steam? Well, sounds like Steam Cloud Gaming is coming.
How about a kick in the teeth with your coffee this Friday morning? Well, that's what I've got for you. Developer HopFrog has announced they will be removing Linux support for Forager and Mac is no longer coming.
Another month has passed and Valve have just now put up a post going over some of the big new releases on Steam for August.
Voidpoint, what are you doing? I am so confused at this point. After releasing a statement we posted last week in our Ion Fury post, the team at Voidpoint now seem to be doing something of a ridiculous U-turn.
Valve continue their blog posts highlighting games doing well on the platform, with a look at their top releases on Steam during July now available.
Tomorrow marks a special occasion, as Steam Play celebrates its first birthday! A good time to reflect on how it’s impacted Linux gaming.
What’s the one game keeping you a dual booter? Maybe it’s PUBG, or Rainbow Six: Siege? Maybe it used to be Overwatch? For me, that game was Elite Dangerous, and one year on from Proton’s release, I have a story to tell.
Recently, after G2A appeared in the spotlight once again for being terrible, they offered to make a key-blocking tool for developers.
Just like I did for May's releases, here's a look over the Valve blog post highlighting some of their top games released in June.
With Streets of Rogue having left Early Access recently, I'm sure plenty were wondering how it's done on Linux. Turns out the developer, Matt Dabrowski, actually made some interesting comments about it.
Tim Sweeney, the Founder and CEO of Epic Games took to Twitter again recently to answer some questions about Linux and gaming.
G2A, the key reseller that isn't particularly liked by most game developers is having some time in the spotlight and as usual, it's not for good reasons.
During Gamelab 2019 at a panel hosted by GamesIndustry.biz, Paradox Interactive's former CEO Fredrik Wester (now the Executive Chairman of the Board at Paradox Interactive) talked about the cut "platform holders" take from sales and they're not impressed.
There's been a lot of chatter in the Linux gaming community recently, centred around Paradox Interactive and future Linux support. It's not all doom and gloom.
Valve have put out a news post to highlight some of the top games put onto Steam in May and it's another reminder of why Steam Play is needed.
Here's something interesting, Tim Sweeney, the founder and CEO of Epic Games has been chatting on Twitter again and what he said is quite interesting.
When crowdfunding games, there's always a risk that something will go wrong. Sometimes games get cancelled, sometimes the Linux version get cancelled and in the case of Eco from Strange Loop Games they're not exactly filling me with confidence.
Now and then I come across a game on Steam where I ask in the Steam forum about possible Linux support, Marble It Up! is one such game but the developer has decided to let Valve handle it with Steam Play.
That some titles perform better, from an FPS number perspective, when using DXVK is clear, which has lead to some people asking why this is the case. It's the why that I'd like to discuss here; why DXVK is a winner in some cases, why native wins in others, and some of the drawbacks of each approach.
In the past, I've spoken to many developers about how their games sold on Linux and this time we have information on Slay the Spire to share.