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With recent commits that fix bugs and allow newer Vega cards to pass tests for official conformance, development for radv continues apace. It’s a good time to look back and talk about just how far the driver has come in such a short time.
This is sad, very sad. A developer from The Libretro Team has written up a blog post on the libretro site asking for us and others to highlight an ongoing problem of code getting ripped off.
I'm always interested to see what happens with the Linux market share on Steam, especially the bigger picture. Here's an alternative look at the Linux market share on Steam.
The developers of this rather robust flight simulator have shared the latest round of user data and it shows that Linux usage remains at the same level.
Review bombing is becoming more and more common, so Valve are looking into ways to sort out the mess that Steam user reviews are becoming. They've announced: histograms.
It's true that the marketing around SteamOS and Steam Machines wasn't all that great, but what they're showing as "Optimized for Steam Machines" is a bit of a joke.
The technical director for Electronic Art’s SEED division who works on the engine has stated that it’s capable of running on Linux. While very cool, this isn’t a reason to get your hopes up when it comes to future AAA ports just yet.
I caught up with a developer who previously worked for Telltale Games, who worked on a Beta version of Minecraft: Story Mode for Linux which never did end up getting released.
Massive respect to the developers of Darkwood! They've released a news post about how things have gone for them and inside is a link to an imgur post, containing a little story and a free torrent if you can't afford the game right now.
Ryan "Icculus" Gordon, the man responsible for maintaining many development tools like SDL 2 and who ported many games to Linux, is looking for new games to port. The fun thing is, he doesn't require payment since he's funded by his Patreon.