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In an impressive show of support, the post from the Stardock CEO asking for Ashes of the Singularity Linux version requests has more posts than reviews on Steam.
I recently wrote about how the Linux version of Xenonauts is no longer supported with the developer now saying it's only for 'legacy customers', I reached out to the developer for some answers and here's what they told me.
Here's your utterly weird news of the day. Some time ago Xenonauts was ported to Linux by Knockout Games. The official website now claims it's not actually supported and is only meant for whatever the heck they mean by 'legacy customers'.
Take this with a pinch of salt, since it's early days for his next game, but Jonathan Blow (Braid, The Witness) actually showed off his next game 'Jai Sokoban' running on Linux.
I have been debating writing about this since we are mainly a gaming news site (I should really setup another site for all the other Linux news I want to write about!), but Canonical switching back to GNOME on Ubuntu is very big news for everyone.
Ah key resellers, a topic that always generates a lot of heat. A lot of it usually directed at me for 'telling you what to do', but this might help clear some things up.
This is an interesting one, Snoost, a new cloud gaming service powered by Amazon AWS supports Linux. It uses Steam's in-home streaming with your own games library.
After four months researching Star Wars games, Cheese has released a big interactive timeline and writeup. Here's an excerpt covering the games available for Linux!
There were a few loud users complaining about a recent Linux release where you had to pay for the Linux version on Steam, even if you already own the Windows version. I’ve spoken to a few people and have some thoughts on it.
I had a chat on reddit about RAM use and it inspired me to check out multiple games to see just how much RAM you should be looking to have as a Linux gamer.
As usual, the wider media and people who like to generate clicky headlines like to claim Steam Machines are dead in the water. The truth is though, is that it's not quite so simple.
Today I read an article from RPS that claims that Valve has made it harder to find new releases. This tickled me a bit, as it's always been quite easy.
There’s been a fair bit of talk recently about attempting to multi-thread using OpenGL so I thought I’d write a bit more about what “multi-threading” an OpenGL game is, what’s normally done, and how it compares to multi-threading in Vulkan. Here's an attempt to explain it a little.
Valve have finally announced what they suggested they would do at the first SteamDevDays, Greenlight is being thrown out. It will be replaced by 'Steam Direct', which may still require a payment from developers.