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A very interesting use of open source in action here from the incredibly smart team over at Collabora who teamed up with Microsoft engineers to get OpenGL and OpenCL via DirectX.
Alright Coronavirus, this has gone on long enough. It's time to kick your arse. Want to help? We've made a team on Folding@home for you to spare your unused CPU/GPU cycles for research.
mod.io is a cross-store and cross-platform modding solution founded by Scott Reismanis (Mod DB, Indie DB) and it appears they're expanding to bring their fancy modding tech to everyone.
It's Sunday, it's a lazy day for some and plenty of you are probably playing through your backlog of games - so what have you been playing and what do you think about it?
Basingstoke released back in 2018 and in my opinion, it was a damn fun game that really got my blood flowing. Sadly, it went quite under the radar and it seems it pretty much ruined Puppygames.
Do you make videos? Livestream? Well, you probably know of or use the cross-platform open source OBS Studio and how it's basically the go-to for such things and they just gained another huge sponsor.
Kenney is well-known for creating high-quality reusable art assets, they've done a huge amount you can buy and quite a lot are also public domain. They're also now doing audio assets!
With Ray Tracing becoming ever more popular, NVIDIA have written up a technical post on bringing DirectX Ray Tracing to Vulkan to encourage more developers to do it.
LunarG, the software company that Valve sponsors who work on building out the ecosystem for the Vulkan API recently conducted a Vulkan developer survey with the results out now.
Recently we put up an article highlighting a possible issue with how Valve were counting Steam Play Proton sales, here's a full correction and more information.
Game developer David Wehle, the creator of the third person short exploration adventure The First Tree, is starting up a blog and video series aimed at helping aspiring indie game designers to overcome all the inherent challenges of such an enterprise.
Paradox have released a new version of their game launcher, the screen that appears when you load most of their modern games to give a few little handy features.
Were you excited about System Shock 3? Not to be confused with the remake of System Shock in development by Nightdive, this was the follow-up being made by OtherSide Entertainment that now looks less likely to be released.
DoomEd was a program written by Carmack and Romero in 1993, to directly build the levels from the original Doom. Twenty seven years later, the developers behind Twilight Edge Software are releasing a free and independent port based on that program.