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Category: Open Source

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Looks like the open source Vulkan driver 'radv' for AMD conforms nicely

By Liam Dawe,
A Mesa developer wrote up a blog post about the conformance of the open source Mesa Vulkan driver 'radv' for AMD.

NVIDIA might have more open drivers in future on Linux

By Liam Dawe,
Here’s an interesting one, a developer from NVIDIA noted on the Linux Kernel Mailing List that NVIDIA has been designing some new open source drivers. So I did some digging and got an interesting response.

OpenGL threaded GL dispatch is now in Mesa-git, should improve a few games performance

By Liam Dawe,
The code for OpenGL threaded GL dispatch is now finally in Mesa-git, after multiple developers attempts to fix it up. This should improve performance in multiple games for users of the open source Mesa drivers.

The open source itch store client has gotten smarter about 64bit and dependencies on Linux

By Liam Dawe,
Okay, so this makes me love the open source itch client even more! The client has been updated to 23.3.0 which include some pretty smart updates.

Valve have hired another developer to work on Linux graphics drivers

By Liam Dawe,
Seems Valve really are trying to do a big push to get Linux graphics drivers up to scratch. Last night Pierre-Loup tweeted about a new hiring and the name might be familiar to some.

Feral Interactive have pushed another patch to Mesa to help fix up the 'radv' Vulkan driver

By Liam Dawe,
It seems Feral Interactive are continuing to help development of the Vulkan 'radv' AMD driver in Mesa, as they have pushed another patch.

Mesa 17.1 release is now scheduled for May

By Liam Dawe,
The latest and greatest Mesa release 17.1 is due for release on May 5th, so not long for everything to get polished up.

Some thoughts on The Original Strife: Veteran Edition

By Hamish,
Strife: Quest for the Sigil was both a critical and commercial disappointment for Rogue Entertainment in 1996, and the source code to the game was mislaid by its developers. Years later work begin on reverse engineering Strife using the released Doom code. Night Dive Studios would later use this community project to craft The Original Strife: Veteran Edition.

The threaded GL dispatch code for Mesa has been taken over by Timothy Arceri to continue the work

By Liam Dawe,
The work on the threaded GL dispatch code for Mesa has been picked up by Timothy Arceri as Marek is now busy with other work.

An explanation of what Mesa is and what graphics cards use it

By Liam Dawe,
Since we get a few comments here and there asking what Mesa is and what graphics cards will use it, here’s my attempt at clearing it up for you.

The Mesa GLSL shader cache is now enabled by default

By Liam Dawe,
I'm sure plenty of you will be happy with this, as Mesa now has the shader cache enabled by default in Mesa-git to allow for wider testing. It may be turned off for Mesa 17.1, if wider testing shows issues with it.

SuperTuxKart is trying to get on Steam, be sure to give it a vote

By Liam Dawe,
The open source racer SuperTuxKart is aiming to get on Steam before Greenlight is closed, so be sure to give it a vote.

Mesa now has a shader cache in Mesa-git for r600/radeonsi

By Liam Dawe,
Good news for AMD GPU owners on open source drivers, as Mesa-git now has a shader cache enabled for r600 and radeonsi.

Major update of the open source FPS 'Unvanquished' due soon

By Liam Dawe,
Unvanquished, the open source humans vs aliens FPS is due to get a massive update soon and it sounds pretty decent.

The Dark Mod 2.0.5 has been released

By Samsai,
A new version of The Dark Mod has been released. The new version provides a new introductory map, updated and improved assets, bug fixes and some performance improvements.

Looks like Feral Interactive are doing more work on Mesa

By Liam Dawe,
The recent Mesa release of Mesa 17.0.0 included a patch from a Feral Interactive developer, but Feral aren't stopping there. Another developer from Feral has had two patches accepted into Mesa-git today.

Mesa 17.0.0 has officially released and it's well worth updating

By Liam Dawe,
The Mesa developers have announced the release of Mesa 17.0.0 and it's a truly incredible release. You should probably update as soon as possible.

Getting the 'threaded GL dispatch' code into Mesa is causing some issues, Valve might use a white-list

By Liam Dawe,
You may remember recently I wrote about 'threaded GL dispatch' in Mesa possibly getting merged, after AMD's Marek suggested it and there was some backlash, well, it has continued.

Threaded OpenGL in Mesa will not help Feral's Linux ports and probably others too

By Liam Dawe,
Just a note to not get overly excited about threaded OpenGL in Mesa. While it's true it could help a bunch of games, there's also games it likely won't help or even make worse. Feral Interactive's ports already do it, and I'm sure others do too.

Mesa developer Marek is looking to finally sort out threaded GL dispatch

By Liam Dawe,
Marek, the Mesa developer from AMD posted a message to the public Mesa-dev mailing list asking to merge the threaded GL dispatch code and get it cleaned up to help with the high CPU overhead of Mesa.
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