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Here’s an interesting one, a developer from NVIDIA noted on the Linux Kernel Mailing List that NVIDIA has been designing some new open source drivers. So I did some digging and got an interesting response.
The code for OpenGL threaded GL dispatch is now finally in Mesa-git, after multiple developers attempts to fix it up. This should improve performance in multiple games for users of the open source Mesa drivers.
Seems Valve really are trying to do a big push to get Linux graphics drivers up to scratch. Last night Pierre-Loup tweeted about a new hiring and the name might be familiar to some.
Strife: Quest for the Sigil was both a critical and commercial disappointment for Rogue Entertainment in 1996, and the source code to the game was mislaid by its developers. Years later work begin on reverse engineering Strife using the released Doom code. Night Dive Studios would later use this community project to craft The Original Strife: Veteran Edition.
I'm sure plenty of you will be happy with this, as Mesa now has the shader cache enabled by default in Mesa-git to allow for wider testing. It may be turned off for Mesa 17.1, if wider testing shows issues with it.
A new version of The Dark Mod has been released. The new version provides a new introductory map, updated and improved assets, bug fixes and some performance improvements.
The recent Mesa release of Mesa 17.0.0 included a patch from a Feral Interactive developer, but Feral aren't stopping there. Another developer from Feral has had two patches accepted into Mesa-git today.
You may remember recently I wrote about 'threaded GL dispatch' in Mesa possibly getting merged, after AMD's Marek suggested it and there was some backlash, well, it has continued.
Just a note to not get overly excited about threaded OpenGL in Mesa. While it's true it could help a bunch of games, there's also games it likely won't help or even make worse. Feral Interactive's ports already do it, and I'm sure others do too.
Marek, the Mesa developer from AMD posted a message to the public Mesa-dev mailing list asking to merge the threaded GL dispatch code and get it cleaned up to help with the high CPU overhead of Mesa.