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There's so many incredible things going on around Wine right now it's hard to keep track. DXVK is now expanding to support Direct3D 10 over Vulkan in Wine. There's also a new Direct3D 9-to-11 project to convert Direct3D 9 programs to Direct3D 11.
DXVK continues to astound me in both the speed of development and just how much it can do. This Vulkan-based layer to provide D3D11 in Wine has matured with another new release.
The developer of the very interesting DXVK project has mentioned that the next release is going to do away with environment variables in favour of per-game configuration files.
The amazing progress with DXVK continues! This Vulkan-based compatibility layer for Direct3D 11 with Wine just put out version 0.64 with fixes for Dragonball Xenoverse 2, Final Fantasy XV and more.
Following the news that the explosive vehicular MMO, War Thunder, had a work-in-progress Vulkan render, I got in touch with the developer to ask about their experiences working with Vulkan and bringing their game to Linux.
We've been waiting quite a while for any real news on the Linux port of Ashes of the Singularity: Escalation. While we still don't know when, we do know it's still happening.
The free-to-play vehicular combat MMO has shown hints that Vulkan support has a work in progress for some time now. It’s still not officially supported but, with some tinkering, you can see how it’s coming along for yourself.
Mavericks seems to be a rather interesting shooter, one that will have both an open world mode and a Battle Royale mode and it turns out it plans Linux support too.
The awesome DXVK project for Vulkan D3D11 in Wine has another fresh release out and it's a pretty good one. There's also another project called DXUP that can be used with DXVK.
Feral Interactive have announced today that Total War Saga: Thrones of Britannia will officially release for Linux on Thursday, June 7th. It will be another port powered by the Vulkan API.
With news doing the rounds about the latest update to macOS, it turns out they're finally admitting they're doing nothing with their support of OpenGL and it's to be deprecated.
For those wanting to view them, the Vulkanised 2018 event videos are now online including one with a Feral Interactive developer talking about porting with Vulkan.