Patreon Logo Support us on Patreon to keep GamingOnLinux alive. This ensures all of our main content remains free for everyone. Just good, fresh content! Alternatively, you can donate through PayPal Logo PayPal. You can also buy games using our partner links for GOG and Humble Store.
RSS

Category: Vulkan

Pick categories (CTRL+click for multiple):  

OpenGL to be deprecated in the next macOS release, could mean interesting things for Linux gaming

By Liam Dawe,
With news doing the rounds about the latest update to macOS, it turns out they're finally admitting they're doing nothing with their support of OpenGL and it's to be deprecated.

The Vulkanised 2018 event videos are now online, including the one from Feral Interactive

By Liam Dawe,
For those wanting to view them, the Vulkanised 2018 event videos are now online including one with a Feral Interactive developer talking about porting with Vulkan.

PPSSPP emulator now uses Vulkan by default, OpenGL now multithreaded

By Liam Dawe,
The PSP emulator, PPSSPP, recently had a pretty big release which now defaults to Vulkan as the main renderer.

DXVK for Direct3D 11 with Vulkan in Wine has another update with 0.53

By Liam Dawe,
DXVK advances so quickly it's really quite incredible, it had a release only a few days ago and here we are with another.

DXVK for running Direct3D 11 with Vulkan in Wine updated again

By Liam Dawe,
DXVK, the exciting Wine project to run Direct3D 11 games and applications with Vulkan was updated yesterday.

vkd3d for Direct3D 12 to Vulkan in Wine has released the first stable version

By Liam Dawe,
Today, the Wine developers officially announced that vkd3d for translating Direct3D 12 to Vulkan in Wine has reached 1.0.

Vulkan layer for Direct3D 11 & Wine 'DXVK' updated with fixes for Dark Souls 3, Overwatch & more

By Liam Dawe,
DXVK is such an incredible project to bring Direct3D 11 support to Wine using Vulkan and another exciting release is now out.

Khronos are doing another Vulkan technical event in the UK this month

By Liam Dawe,
For those interested in Vulkan development, later this month on the 22nd of May, Khronos is running another "Vulkanised" event.

Unity 2018.1 stable is out, as is a Unity 2018.2 beta with Vulkan support in the Editor & High-DPI scaling

By Liam Dawe,
With Unity 2018.1 released and out in the wild, the Unity developers aren't sitting idle as they've already pushed out a Unity 2018.2 beta with some fun changes.

A fresh DXVK release is out with fixes for NVIDIA, RADV and multiple game improvements

By Liam Dawe,
DXVK, the awesome project to implement a Vulkan-based compatibility layer for Direct3D 11 for use with Wine has advanced further with a fresh release.

Jupiter Hell, the modern turn-based sci-fi roguelike is going with Vulkan

By Liam Dawe,
Jupiter Hell, the modern turn-based sci-fi roguelike from developer ChaosForge is moving over to using Vulkan.

The Vulkan-based compatibility layer for D3D 11 and Wine 'DXVK' has a new release out

By Liam Dawe,
For those keen to keep up with the exciting progress of the Vulkan-based compatibility layer for D3D 11 and Wine 'DXVK', you will be pleased to know a fresh release is now out.

DXVK, the Vulkan compatibility layer for Direct3D 11 and Wine has a fresh release reducing CPU overhead

By Liam Dawe,
Since there's a lot of excitement around DXVK we've been following it closely and a fresh release made it out last night.

Mesa 18.0 released, further advancing Linux graphics drivers

By Liam Dawe,
Mesa 18.0 has been officially released today after a bit of a wait, further advancing Linux graphics drivers.

DXVK, a Vulkan-based compatibility layer for Direct3D 11 for use with Wine

By Liam Dawe,
One Wine related project I completely missed writing anything about is DXVK, a Vulkan-based compatibility layer for Direct3D 11 for use with Wine.

Doom (2016) could have been on Linux, id Software made a Linux version sound easy to do

By Liam Dawe,
Doom 2016 supports Vulkan and at GDC this year developers from id Software talked a little about it, including how easy a Linux version could have been.

AMD has announced 'Radeon-Rays' an open source ray tracing SDK using Vulkan

By Liam Dawe,
Ray tracing seems to be all the rage at GDC this year, so AMD has announced Radeon-Rays, an open source ray tracing SDK.

Khronos Group has released Vulkan API version 1.1 today, new NVIDIA beta driver & AMD driver available

By Liam Dawe,
For those interested, Khronos Group has today announced the release of the Vulkan API version 1.1 and NVIDIA already have a beta driver ready.

Godot Engine to work on Vulkan support

By Liam Dawe,
Speaking on their official blog, Godot Engine developer Juan Linietsky writes about how the open source game engine will be getting Vulkan API support.

Vulkan can now run on Mac as MoltenVK is now open source

By Liam Dawe,
Not exactly Linux news, but still interesting since Vulkan is what will likely power many Linux games in future and having Vulkan on Mac could result in easier ports to Linux.
Showing 420 to 440 of 600 entries found.