DXVK, the awesome project to implement a Vulkan-based compatibility layer for Direct3D 11 for use with Wine has advanced further with a fresh release.
Jupiter Hell, the modern turn-based sci-fi roguelike from developer ChaosForge is moving over to using Vulkan.
For those keen to keep up with the exciting progress of the Vulkan-based compatibility layer for D3D 11 and Wine 'DXVK', you will be pleased to know a fresh release is now out.
Since there's a lot of excitement around DXVK we've been following it closely and a fresh release made it out last night.
Mesa 18.0 has been officially released today after a bit of a wait, further advancing Linux graphics drivers.
One Wine related project I completely missed writing anything about is DXVK, a Vulkan-based compatibility layer for Direct3D 11 for use with Wine.
Doom 2016 supports Vulkan and at GDC this year developers from id Software talked a little about it, including how easy a Linux version could have been.
Ray tracing seems to be all the rage at GDC this year, so AMD has announced Radeon-Rays, an open source ray tracing SDK.
For those interested, Khronos Group has today announced the release of the Vulkan API version 1.1 and NVIDIA already have a beta driver ready.
Speaking on their official blog, Godot Engine developer Juan Linietsky writes about how the open source game engine will be getting Vulkan API support.
Not exactly Linux news, but still interesting since Vulkan is what will likely power many Linux games in future and having Vulkan on Mac could result in easier ports to Linux.
Many asked, now Feral Interactive have answered. Rise of the Tomb Raider is officially on the way to Linux!
Helium Rain is a gorgeous space sim and the developers have been really supportive of Linux, this update is a real juicy one too.
LunarG has now officially rolled out 'DevSim', a rather fancy tool for developers to test their Vulkan games and applications against many different configurations.
For those who noticed Warhammer 40,000: Dawn of War III was a bit broken on the NVIDIA 384 driver series, Feral has now fixed it.
In late December last year, the developer of the VK9 project emailed us about hitting another milestone with their project to get Direct3D 9 applications to run with Vulkan.
A bit of Croteam news to start the day with and there's multiple interesting items to go over in regards to their games.
With recent commits that fix bugs and allow newer Vega cards to pass tests for official conformance, development for radv continues apace. It’s a good time to look back and talk about just how far the driver has come in such a short time.
Typical really, the day after I do a review of 2017 and mention how AMD announced they would finally release it, but still didn't, they then go and do it today.
If you're excited about F1 2017 coming to Linux with Vulkan here's a chance to get a glimpse of it before the release on Thursday.