Another cleanup point-release is out for the Direct3D 10/11 to Vulkan translation layer DXVK, with 1.4.6 bringing in some bug fixes.
Since it's a point release, there's no big fancy new features but if you were having issues in a few Windows games with DXVK+Wine perhaps some of these will help you. From the release notes:
- Fixed a bug potentially causing crashes during display mode changes or when closing a game.
- Fixed an issue that would cause CPU-limited performance to degrade over time, especially in workloads involving Deferred Contexts.
- American Truck Simulator / Euro Truck Simulator 2: Fixed rendering issues (#1250)
- Final Fantasy XIV: Fixed radial blur not working due to a division-by-zero workaround.
- Warcraft III Reforged: Implemented missing DXGI features to allow the game to run (#1252)
See the release notes on GitHub.
Want to test it? If you're using Steam Play Proton, you can download the release bundle from GitHub and simply replace the existing .dll files found in somewhere like:
Inside there you will see "lib" and "lib64", for 32bit and 64bit and both have a wine/dxvk folder inside where you can replace the files with new versions. Do so at your own risk but it's usually harmless. If you mess anything up, to refresh it you can just re-install Proton from the Tools menu in Steam.
Outside of Steam Play Proton, you can also usually grab updated versions of DXVK with the help of Lutris for the rest of your Wine gaming needs.