Support us on Patreon to keep GamingOnLinux alive. This ensures we have no timed articles and no paywalls. Just good, fresh content! Alternatively, you can donate through PayPal, Flattr, Liberapay or Buy us a Coffee. You can also buy games using our partner links for GOG and Humble Store.

Death and Taxes, a narrative game about choosing who lives and who dies as the Grim Reaper is now officially open source. In an announcement on Steam written by their coder, they said their wish when joining the team was to eventually open it up and so now they have.

It's only been out since February (and I quite liked it!), since then they've gone on to sell "pretty well" at twenty-six thousand copies so they're not afraid people will copy it. Only the code is open source though, you still need the assets which is a good example of how to do it that others have also done. The game code can live on, be ported elsewhere and fixed up, while the original developer can still earn from it.

Resources which I sorely missed were concrete, specific and (most importantly) helpful examples of real-world applications of coding principles, workarounds, hacks, engine-specific behaviour, et cetera. The most helpful places were, for example, the Unity Answer Hub, Stack Overflow, the Unreal Developers' Network... they all, at best, offered a window to see how people actually implement stuff. I am a firm believer that it is usually more efficient to learn from the mistakes of others, rather than just people having to make the same mistakes over and over again due to lack of reliable information.

And this leads me to the (incredibly winding and convoluted, sorry) answer to why we're releasing the source code for our game. I want to provide something that people can learn from. Including myself. The code for Death and Taxes is by NO MEANS clean or even "good" (depends on what your standard is). But the most important thing is that the code worked. The game shipped, and the game worked.

YouTube Thumbnail
YouTube videos require cookies, you must accept their cookies to view. View cookie preferences.
Accept Cookies & Show   Direct Link

It's truly wonderful to see more and more developers doing this. Blendo Games recently did a similar thing with their game Flotilla and UniverCity also did the same earlier in February.

Find the source on GitHub under the MIT license. You can pick the game up on Steam and on itch.io.

Hat tip to Eike

Article taken from GamingOnLinux.com.
20 Likes, Who?
We do often include affiliate links to earn us some pennies. We are currently affiliated with GOG, Humble Store and Paradox Interactive. See more here.
About the author -
author picture
I am the owner of GamingOnLinux. After discovering Linux back in the days of Mandrake in 2003, I constantly came back to check on the progress of Linux until Ubuntu appeared on the scene and it helped me to really love it. You can reach me easily by emailing GamingOnLinux directly.
See more from me
2 comments

iniudan 19 Mar
Thank to the developer for doing so. =)
stan 19 Mar
  • Supporter
Worst trailer ever.
While you're here, please consider supporting GamingOnLinux on:

Patreon, Liberapay or PayPal Donation.

We have no adverts, no paywalls, no timed exclusive articles. Just good, fresh content. Without your continued support, we simply could not continue!

You can find even more ways to support us on this dedicated page any time. If you already are, thank you!
Login / Register

Or login with...
Sign in with Steam Sign in with Twitter Sign in with Google
Social logins require cookies to stay logged in.