DXVK, the excellent Vulkan-based D3D11 and D3D10 implementation used together with Wine that forms part of Valve's Steam Play has a fresh brew ready. The progress is amazing as always, that's the twenty-sixth release this year!
Here's the release highlights of 0.92 as written by the developer:
- Fixed build issues some users were experiencing with Meson 0.44.
- Implemented "dmovc" instruction. Fixes a Mandelbrot demo mentioned in #216.
- LA Noire: Fixed rendering issues caused by a game bug (#744).
- Lords of the Fallen and The Surge: Fixed visual issues caused by the lack of depth-stencil buffer mapping (#285). This may have a significant impact on performane in these two games.
- Shadow of the Tomb Raider: Support bit-accurate clears for "R11G11B10" UAVs. This silences an error message in this game, but should have no impact on visuals or performance.
See more on GitHub.
While not as big as previous releases, the developer has stated before there's not a great deal left to do. Most of the major features have now been implemented, so a lot of what comes up are smaller issues in specific games and that will likely continue for a while.