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DXVK continues to mature again, with another smaller release out to clean up some remaining issues and improve performance in some situations. This release follows on from the major DXVK 1.2 update released at the start of this week.

Here's the full list of what's changed from the release notes:

  • Fixed issue that would lead to broken binaries on old versions of GCC
  • Improved performance of Append/Consume buffers on some drivers
  • Improved ReShade compatibility (#1057)
  • Lords of the Fallen and The Surge: Fixed performance issue causing low GPU utilization (PR #1049). Also affects Overwatch on some systems.
  • Yakuza Kiwami 2: Fixed frequent crashes and tone mapping issues (#1053)

The latest Steam Play update pulled in DXVK 1.1.1, so now that the 1.2 series is maturing perhaps we will see this in the next Steam Play release.

For those combining it with Wine, Lutris usually makes using DXVK easy enough to use and new DXVK versions are usually available quite quickly for those who don't want to set it all up manually.

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Tags: Vulkan, Wine
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Tom B 19 May, 2019
it'd be nice if the release notes were a bit more specific "on some drivers". Tell me which so I can decide whether it's worth trying it.
gradyvuckovic 19 May, 2019
Love your work doitsujin! You're a legend!
Comandante Ñoñardo 19 May, 2019
Philip Rebohle is THE software developer!!!...

He even works on weekends!
How many devs do that?
I admire this guy!...And I don't say this often.
Linas 19 May, 2019
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I would have never guessed that DirectX will be used to enable gaming on Linux. I love it.
rustybroomhandle 19 May, 2019
Quoting: Comandante ÑoñardoHe even works on weekends!
How many devs do that?

Hopefully not many. It's bad for one's health to work without proper time to rest.
Avehicle7887 19 May, 2019
Huge thanks to Philip and github user 'K0bin' for The Surge and Lords of the Fallen patch, the latter is now running up to 25fps faster.

Thank you for your work :)

Last edited by Avehicle7887 on 19 May 2019 at 8:15 pm UTC
Kiba 19 May, 2019
With this version i have a lot of problems with Paladins, some objects seem to disappear when you don't need to render them, behind a wall for example, but you can see them popping somehow when you turn the corner, and there is also low fps. The last version 1.2 was running pretty good, in which i got some fps dips when playing a lot but it could be fixed by alt-tabbing every new match (strange workaround).

Terrible performance on Dead or Alive 6 too, it seems to be something with every game :(
I've overwritted the dlls from Proton4.2, maybe i did something wrong.
Overwatch is running great, so it must be something with my Proton installation.

Last edited by Kiba on 19 May 2019 at 9:51 pm UTC
Shmerl 19 May, 2019
Quoting: LinasI would have never guessed that DirectX will be used to enable gaming on Linux. I love it.

The worst nightmare for MS - their lock-in broken with smart technology.
Massinissa 19 May, 2019
Damn, I had a hope that it would fix the crash on League :(
TheRiddick 19 May, 2019
If you have a problem its best to contribute in the appropriate github issue # if it exists, otherwise start a new issue.

I suggest you try testing with lutris directly first (if you prefer a easy to use gui method). Proton itself does other things which can compound or introduce problems.
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