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DXVK 1.2.2 released with performance improvements and bug fixes

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DXVK, the incredible project that provides a Vulkan-based layer for D3D11 and D3D10 games run with Wine has another release now available. DXVK 1.2.2 is quite a small point release but as always, it still brings with it some nice changes.

This time around Team Sonic Racing has a bug fix to help some startup issues and Planet Coaster should also see less startup issues, although Planet Coaster does need "additional wine patches" as of Wine 4.10.

Also in this release are some CPU overhead optimizations, improved compute shader performance on Nvidia GPUs in some games with Nier: Automata being one that was noted and minor bugs were solved that caused wine test failures.

You can see the full release notes here on GitHub.

Interestingly, one of the actual Wine developers recently called DXVK a "dead end". That comment might seem a little bitter by itself, but explaining it further (more detail again here) they said that essentially "Wine's own Vulkan D3D backend should make DXVK superfluous in the long term". It will be interesting to see the work the Wine team are cooking up officially, when it's ready. However, DXVK is already here and working well for Steam Play. It will be fun to see just how many more optimizations can be done, as it does already perform very well in a lot of games compared to Wine by itself.

Article taken from GamingOnLinux.com.
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rustybroomhandle 16 June 2019 at 3:24 pm UTC
Not sure what updated that did the trick, but FYI No Man's Sky's experimental Vulkan branch now works well with Nvidia hardware.
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