Confused on Steam Play and Proton? Be sure to check out our guide.

DXVK, the project for D3D11 and D3D10 over Vulkan hits the big 1.0

By - | Views: 21,755

The day has finally arrived for the DXVK project to put on its big boy pants, as it has hit the 1.0 release and it's full of interesting changes.

In terms of what's new there's a "DXVK_HUD=api" option which will show off the D3D feature level the current application is using, a minor performance improvement on RADV, minor improvements to CPU overhead in some situations, for NVIDIA users you might see improved frame time consistency in some games, the state cache directory will be created if it doesn't exist, Resident Evil 2 got an option to improve performance up to around 10% and an improvement to help with driver updates on RADV.

Also the "VK_EXT_memory_priority" and "VK_EXT_memory_budget" extensions are now used if available, to "improve behaviour under memory pressure and to report available VRAM to applications more accurately".

As for bug fixes, there were issues fixed with Far Cry 3 / 4 / Blood Dragon, Far Cry Primal, Final Fantasy XIV, Heroes of the Storm, Monster Hunter World and Overwatch. Two issues relating to the proprietary AMD driver were fixed and other minor bug fixes.

Finally, there's a new setup script to make things easier. See the full release notes on GitHub.

As you can see, it's a pretty exciting release overall and one with plenty of stuff to play with. Also, this release marked 2,000 commits to the DXVK repository on GitHub! Hopefully the next release of Steam Play will include it, whenever Valve put it out.

In other Wine related news, it looks like Ethan Lee's FAudio work has made its way into Wine.

Article taken from
Tags: Vulkan, Wine
We do often include affiliate links to earn us some pennies. We are currently affiliated with GOG and Humble Store. See more here.
About the author -
author picture
I am the owner of GamingOnLinux. After discovering Linux back in the days of Mandrake in 2003, I constantly came back to check on the progress of Linux until Ubuntu appeared on the scene and it helped me to really love it. You can reach me easily by emailing GamingOnLinux directly.
See more from me
The comments on this article are closed.
Page: 1/4»
  Go to:

seven 25 Feb, 2019
does this mean we see a new version of proton soon?
Corben 25 Feb, 2019
Looking forward to the next proton beta/stable whatever update/release \o/
Dunc 25 Feb, 2019
I was just wondering over the weekend when it might hit 1.0. At least it didn't take as long as Wine itself. :)
gustavoyaraujo 25 Feb, 2019
Imagine the new Proton update with this and that easy anti cheat thing fixed... Oh yeah!
Xaero_Vincent 25 Feb, 2019
Awesome. I'm back to using Lutris for Wine + DXVK until Proton updates to 4.x. Hopefully it comes soon.
jens 25 Feb, 2019
  • Supporter
Congrats and thanks a lot @YoRHa-2B!
scaine 25 Feb, 2019
View PC info
  • Contributing Editor
  • Mega Supporter
EAC compatibility is the last big milestone, at least for the games I want to play - games like Vermintide 2, Strange Brigade and Paladins.

Overwatch will do me nicely for the moment however.
Purple Library Guy 25 Feb, 2019
gradyvuckovic 25 Feb, 2019
So next major update for Proton, expect a rebase of Wine up to version 4.2 and rebase of DXVK up to version 1.0!

That coupled with some other improvements and whatever magic Valve can add on top, and tada, can't wait to watch those stats on protondb slowly rise up!

And thankyou YoRHa-2B for your fantastic work, you're doing amazing stuff and we love it.
Shmerl 25 Feb, 2019
While you're here, please consider supporting GamingOnLinux on:

Reward Tiers: Patreon. Plain Donations: Liberapay or PayPal.

This ensures all of our main content remains totally free for everyone with no article paywalls. We also don't have tons of adverts, there's also no tracking and we respect your privacy. Just good, fresh content. Without your continued support, we simply could not continue!

You can find even more ways to support us on this dedicated page any time. If you already are, thank you!
The comments on this article are closed.