The amazing progress with DXVK [GitHub] continues! This Vulkan-based compatibility layer for Direct3D 11 with Wine just put out version 0.64.
Here's what's new:
- Added support for D3D11.1 resource discard functionality
- Fixed possible violation of the minStorageBufferAlignment device limit
- Updated MSAA sample locations to match the Vulkan 1.1.82 spec update
- Removed redundant barrier preventing parallel execution of compute shaders in some games
- Dragonball Xenoverse 2: Fixed shader compilation issue on RADV (#523)
- Final Fantasy XV: Added workaround for broken compute shader barriers on RADV
- Hellblade: Fixed overly aggressive flushing behaviour when waiting for mapped resources
- Hitman (2016), World of Warships: Fixed incorrect clamp-to-border behaviour (#517)
This marks the 17th release so far this year!
I'm still amazed the project is as far along as it is, considering it hasn't been around for that long. While I don't personally make use of it, I absolutely appreciate having it on Linux for those games I might eventually want to play that never get a Linux version.
Having the option is good! If it brings more people to Linux, enabling them to continue playing their favourite games certainly helps.